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colddriven

How to create Geometry lod more fast & practical?

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Hello,

 

I have more than 100+ models of buildings/apartments purchased from many 3D sites, in short, medium & large sizes. Can deal with their resolutions, roadways, memories, paths etc. all the time, there's no issue. However, it seems like a very laborious task to create geometry lods separately for each large building. Especially, if there are interior parts of the big 8-storey building for instance.

 

Well, it isn't what I didn't do, I always made the buildings' geometry lod beforehand by combining the various quadrilaterals manually. These were the little houses. And then they didn't cause much trouble, they didn't take my time. - But in this, when the building is so large and it has many interior parts, applying the same old method can turn into a torture. You just cannot simply create a few geometry lod square and leave model alone thereafter. Worse, it will delay the releasing date of the building pack

 

Would like to know if there is a more practical, faster way to create easily geometry lods for big static objects (with interiors)

 

Many thanks

-cdrv

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didn't think there is something that helps with fast geometry lods. I make my houses geometry lods with oxygen boxes.

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Ïd use better 3D modeling program like Blender. But no, there really is no special super fast way to make Arma compatible and performant geoemetry lods.
Buying models is not really a shortcut since they always need a lot of work and skill to make them work in game.

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