napalm161 0 Posted September 15, 2020 Hello, I am trying to retexture a standard nato rebreather and make it have space and armor. It is doing everything i want it to, accept for having the new textures. Its textures still are the base ones. Please help me and also ignore the wierd file names...So what i called it "Nippel" and "Fucking exerything" The following is said code: class Breath: V_RebreatherB { scope=2; displayName = "Ballistic Rebreather"; author = "Napalm"; class ItemInfo : VestItem { uniformModel = "Nippel\data\equip_rebreather.p3d"; hiddenSelectionsTextures[] = { "\Nippel\data\Fucking_everything\Breath.paa", "\Nippel\data\Fucking_everything\Breath.paa", "\A3\characters_f\data\visors_ca.paa" }; containerClass = "Supply100"; mass = 25; class HitpointsProtectionInfo { class Neck { hitpointName="HitNeck"; armor=10; passthrough=0.2; }; class Arms { hitpointName="HitArms"; armor=10; passthrough=0.2; }; class Chest { hitpointName="HitChest"; armor=10; passthrough=0.2; }; class Diaphragm { hitpointName="HitDiaphragm"; armor=10; passthrough=0.2; }; class Abdomen { hitpointName="HitAbdomen"; armor=10; passthrough=0.2; }; class Body { hitpointName="HitBody"; armor=10; passthrough=0.2; }; }; }; }; Share this post Link to post Share on other sites
TomOZ 3 Posted September 19, 2020 On 9/16/2020 at 12:26 AM, napalm161 said: uniformModel = "Nippel\data\equip_rebreather.p3d"; hiddenSelectionsTextures[] = { "\Nippel\data\Fucking_everything\Breath.paa", "\Nippel\data\Fucking_everything\Breath.paa", "\A3\characters_f\data\visors_ca.paa" }; Hey Mate, This may result in nothing or may be a dumb idea, but i have had issues with this exact situation where the config seems correct and all files are in order. The way i fixed it was removing the first \ from the syntax/file path. So instead of "\Nippel\data\Fucking_everything\Breath.paa" Simply try "Nippel\data\Fucking_everything\Breath.paa" Hopefully that works, otherwise i dont really know what is the issue here. Tom. Share this post Link to post Share on other sites
Jackal326 1181 Posted September 19, 2020 3 hours ago, TomOZ said: Hopefully that works, otherwise i dont really know what is the issue here. Could also be the paa file itself. I notice you're not using any texture naming conventions. So combine a _co.paa/_ca.paa format with TomOZ's suggestion above and hopefully you'll be on to a winner. Share this post Link to post Share on other sites