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napalm161

Mod notaccepting .paa textures

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Hello, I am trying to retexture a standard nato rebreather and make it have space and armor.

It is doing everything i want it to, accept for having the new textures.
Its textures still are the base ones.
Please help me and also ignore the wierd file names...So what i called it "Nippel" and "Fucking exerything"

The following is said code:

 

 

    class Breath: V_RebreatherB

    {

        scope=2;

        displayName = "Ballistic Rebreather";

        author = "Napalm";

        class ItemInfo : VestItem

        {

            uniformModel = "Nippel\data\equip_rebreather.p3d";

            hiddenSelectionsTextures[] = 

            {

                "\Nippel\data\Fucking_everything\Breath.paa",

                "\Nippel\data\Fucking_everything\Breath.paa",

                "\A3\characters_f\data\visors_ca.paa"

            };

            containerClass = "Supply100";

            mass = 25;

            class HitpointsProtectionInfo

            {

                class Neck

                {

                    hitpointName="HitNeck";

                    armor=10;

                    passthrough=0.2;

                };

                class Arms

                {

                    hitpointName="HitArms";

                    armor=10;

                    passthrough=0.2;

                };

                class Chest

                {

                    hitpointName="HitChest";

                    armor=10;

                    passthrough=0.2;

                };

                class Diaphragm

                {

                    hitpointName="HitDiaphragm";

                    armor=10;

                    passthrough=0.2;

                };

                class Abdomen

                {

                    hitpointName="HitAbdomen";

                    armor=10;

                    passthrough=0.2;

                };

                class Body

                {

                    hitpointName="HitBody";

                    armor=10;

                    passthrough=0.2;

                };

            };

        };

    };

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On 9/16/2020 at 12:26 AM, napalm161 said:

 

            uniformModel = "Nippel\data\equip_rebreather.p3d";

            hiddenSelectionsTextures[] = 

            {

                "\Nippel\data\Fucking_everything\Breath.paa",

                "\Nippel\data\Fucking_everything\Breath.paa",

                "\A3\characters_f\data\visors_ca.paa"

            };

 

Hey Mate,

 

This may result in nothing or may be a dumb idea, but i have had issues with this exact situation where the config seems correct and all files are in order.

The way i fixed it was removing the first \ from the syntax/file path.

 

So instead of "\Nippel\data\Fucking_everything\Breath.paa"

Simply try "Nippel\data\Fucking_everything\Breath.paa"

 

Hopefully that works, otherwise i dont really know what is the issue here.

 

Tom.

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3 hours ago, TomOZ said:

Hopefully that works, otherwise i dont really know what is the issue here.

Could also be the paa file itself. I notice you're not using any texture naming conventions. So combine a _co.paa/_ca.paa format with TomOZ's suggestion above and hopefully you'll be on to a winner.

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