War Book 0 Posted May 25, 2020 Hello, I cordially have a problem, What scripts should I use to make Ai drop bomb laser-directed bomb on a designated target, e.g. a tank? something like e.g. Mark tank and fire weapon to target. laser marker look at the target, Please help Share this post Link to post Share on other sites
stburr91 1010 Posted May 26, 2020 There are ways to script this, but why not just use the CAS module? Share this post Link to post Share on other sites
omri2050 197 Posted May 27, 2020 16 hours ago, stburr91 said: There are ways to script this, but why not just use the CAS module? If it's a moving target like a tank and you want to lase it, it won't work as far as i know, because the CAS module can drop bombs on specific location, unless i missed something Share this post Link to post Share on other sites
pierremgi 4906 Posted May 27, 2020 1 hour ago, omri2050 said: If it's a moving target like a tank and you want to lase it, it won't work as far as i know, because the CAS module can drop bombs on specific location, unless i missed something In fact, the CAS module is creating a laser target for... non guided ammo (something to shoot at), and not for laser guided ammo because you are supposed to laze the target. That said, the module attaches the created laser target to a SAD waypoint (used in both cases). If you're lazing the target, the guided ammo will shoot at your current lazed position, the unguided one will shoot at the created target so on waypoint. Now, if you laze a target for non-guided ammo, 😜 I'm rather sure the constant lazed position will override the static position one, or at least, there are some chances for that. Share this post Link to post Share on other sites
omri2050 197 Posted May 27, 2020 10 hours ago, pierremgi said: In fact, the CAS module is creating a laser target for... non guided ammo (something to shoot at), and not for laser guided ammo because you are supposed to laze the target. That said, the module attaches the created laser target to a SAD waypoint (used in both cases). If you're lazing the target, the guided ammo will shoot at your current lazed position, the unguided one will shoot at the created target so on waypoint. Now, if you laze a target for non-guided ammo, 😜 I'm rather sure the constant lazed position will override the static position one, or at least, there are some chances for that. Arma logic.. Thanks for the clarification! Much appreciated Share this post Link to post Share on other sites