TroyT 6 Posted May 2, 2020 I used to have a small script that allowed players to re-enter freefall after opening their chute during a HALO respawn. I can't find anything on that now. It's possible that I removed it a couple of years ago due to conflicts but I have no memory of that. Does anyone have any info on a script that enables this? Share this post Link to post Share on other sites
z80cpu 37 Posted May 3, 2020 Hello @TroyT, I do believe it is ExAD. Do note, it is NOT compatible with Exile 1.0.4a. You will need to ensure you get the 'fixed one' and FOLLOW DIRECTIONS CAREFULLY! There are MANY out! If not that one; then it might be InfiSTAR or Enigma. I am 99% sure it is ExAD though. Good luck! 🙂 Share this post Link to post Share on other sites
Sgt Smash 34 Posted May 3, 2020 There is a halo magic parachute script, i've not got a link for it tho, but it would let you pull a chute without haveing one and if you pressed V+Alt+Shift would detach and let you pull again if needed. If this is the one you're looking for let me know and i can send my copy over Discord Share this post Link to post Share on other sites
Soap Dodger 0 Posted May 4, 2020 i found an Exile_halo_parachute script by Bjanski after googling what you said Sgt Smash , but i cant see if it lets you cut the chute. is it okay to post a link here to see if its the correct script? Share this post Link to post Share on other sites
z80cpu 37 Posted May 4, 2020 @Soap Dodger - You are wasting your time. That script does NOT allow you to 're-open' your chute. And @TroyT, It IS ExAD. @Soap Dodger, if you look at the GitHub page where this code is, you will see it is by the ExAD guy. The ExAD code has this line: ExAd_HALOPARACHUTE_USE_ACTIONS = true; //BOOLEAN - Allows player to eject from all vehicles with a pressed key combination 'alt shift x' <-- This adds/removes chute from player allowing for free-fall when desired This other code does NOT have this. It is just a simple 'add a chute' script and nothing more. Your best bet is to install ExAD. It has quite a few features. BUT you should be able to disable everything BUT the parachute script if desired. 🙂 Share this post Link to post Share on other sites
Soap Dodger 0 Posted May 4, 2020 sorry yes i saw that then came accross this one wich is standalone https://github.com/AdamKadmon/ExAd-HaloParachute-Standalone .i have had ExAD have on my server for a long time now but never even realised i had this function LOL . thanks alot for that @z80cpu . i hope that standalone can help anyone that has not got ExAD. Share this post Link to post Share on other sites
TroyT 6 Posted May 7, 2020 Thanks guys. I already use ExAD on all of our servers in one form or another. I forgot that it was tucked in there. It's running now. I had a vestige script in one of my mission file sub folders called ExHP which I assume is someone's port of just the ExAD script. It was lacking some key script components though. Share this post Link to post Share on other sites
Sgt Smash 34 Posted May 7, 2020 Did you need to add something like this to make it work, thought i'd add mine here just incase it helps others Spoiler // Halo Parachute { _x params [["_function",""],["_file",""]]; _code = compileFinal (preprocessFileLineNumbers _file); missionNamespace setVariable [_function,_code]; } forEach [ ['ExAd_fnc_showEject','Custom\HaloParachute\Functions\fn_showEject.sqf'], ['ExAd_fnc_ejectPlayer','Custom\HaloParachute\Functions\fn_ejectPlayer.sqf'], ['ExAd_fnc_parachuteSafeMode','Custom\HaloParachute\Functions\fn_parachuteSafeMode.sqf'], ['ExAd_fnc_pullParachute','Custom\HaloParachute\Functions\fn_pullParachute.sqf'], ['ExAd_fnc_showParachute','Custom\HaloParachute\Functions\fn_showParachute.sqf'], ['ExAd_Para_Postinit','Custom\HaloParachute\postInit.sqf'] ]; Share this post Link to post Share on other sites
z80cpu 37 Posted May 9, 2020 Mine is located in the 'ExADClient\cfgfunctions.cpp' file: class ExAd { tag = "ExAd"; //#include "VirtualGarage\CfgFunctions.cpp" //#include "AdminEvents\CfgFunctions.cpp" #include "Core\CfgFunctions.cpp" #include "StatsBar\CfgFunctions.cpp" #include "JxUnitScanner\CfgFunctions.cpp" #include "Hacking\CfgFunctions.cpp" #include "Grinding\CfgFunctions.cpp" #include "HaloParachute\CfgFunctions.cpp" <----- #include "XM8\CfgFunctions.cpp" }; I also know that there are a couple of versions of the ExAD mod too... 🙂 Share this post Link to post Share on other sites
TroyT 6 Posted May 15, 2020 Mine was also in 'ExADClient\cfgfunctions.cpp'. Share this post Link to post Share on other sites