SirBa5terD 2 Posted March 31, 2020 Hello Ladies & Gentlemen! I want to create a mission, where one playble team is playing versus another playable team. What I want it to have is, that when one team is entirely terminated, there will be a debriefing screen for the winner team saying "you won" ( anything like that ) and for the other team "you failed" at the same time. Of course there has to be a version, that would also work the other way around, when the other team won. Until now I can only create that exact thing for one team, and therefore only for the winning condition. How can I make it happen, that those different conditions can be done in the editor? Share this post Link to post Share on other sites
JohnKalo 657 Posted March 31, 2020 Maybe this will help: Although there can be two endings saying that team won or the other team won and give condolences to the losing team or something. Much more simple and surely possible 👍 Share this post Link to post Share on other sites
Joe98 92 Posted March 31, 2020 For me this is easy, for a beginner this is hard. You must start with simple things in this editor and work your way up to more complex things Create a simple mission. It must have: Intro, Mission, Outro Win, Outro Lose Outro Win can occur when Blue Force wins and Outro Lose can occur when Red Force wins. Trigger 1: When all of Red Force are dead, this fires Trigger 1 and Outro Win happens Trigger 2: When all of Blue Force are dead, this fires Trigger 2 and Outro Lose happens. So, create a mission, Human v AI, and do as I have said and see how it all works. Then create a mission, Human v 2 x AI, and do as I have said and see how it all works. Then create a mission, Human v 3 x AI, and do as I have said and see how it all works. You will see that it is easy once you get the hang of it. . Share this post Link to post Share on other sites
SirBa5terD 2 Posted April 3, 2020 Gonna test it today, maybe I can get it running. Thank you for the help! Share this post Link to post Share on other sites
RafaDombras 24 Posted April 3, 2020 Hello friend, may I give you my humble contribution, Insert on description.ext: class CfgDebriefing { class End1 { title = "Mission Accomplished"; subtitle = "you Wins!!"; description = "Hell yea!!"; pictureBackground = ""; picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; class End2 { title = "Mission NOT Accomplished"; subtitle = "you Loose!!"; description = "Soory pal!!"; pictureBackground = ""; picture = "b_inf"; pictureColor[] = {1.0,0.0,0.0,1}; }; }; Set up 2 logic triggers, with types: end#1 and end#2, In the trigger 1 you put Condition: end1done onActivation: ["End1",true,true] call BIS_fnc_endMission; In the trigger 2 you put Condition: end2done onActivation: ["End2",true,true] call BIS_fnc_endMission; Now you can put in any script or trigger the ending conditions, like: //=============================================================================== if ((whatever is the condition) && (side player == side1)) then {end1done = true} if ((whatever is the condition) && (side player == side2)) then {end2done = true} //=============================================================================== Hope it works for you, 2 Share this post Link to post Share on other sites
SirBa5terD 2 Posted April 18, 2020 Made it working, thank you very much friends! 🙂 1 Share this post Link to post Share on other sites