Antoine Jdn 3 Posted December 12, 2019 Since the last update 1.2 The battle pass (silver / gold) it will be hard to level up. We don't win many XP during games, and each level need tooooo much XP. So why not decrease the number of XP for each level ? > Suggestions : Adding more XP in game during active and passive actions like : lauch a map discovering name-town ( suggestion from Oldninja) time spend in a game-map number of kilometers traveled, to give a bonus to non campers number of container open open code chest found the burried cache Assitance for kill. give a multiplier bonus XP when we kill someone by white weapons and short distance range. / and less XP when killing someone with long distance range and very rare weapon. get out of the game without being irradiated or beeing radiated. to be a threat win (500 - 1 000 XP) from our teammate who killed us give more XP when we die by people who stayed at extraction point Bring back weapons + ammo + blueprints found in the game and bonus from their rarity X number of materials bring back when die give XP to the ressources when we die with the insurance : give XP for bring back the photo XP LOST when : Killing teammate in duo. = our (500 - 1 000 XP) is send to him/her. give XP when we took risk and die like : Going 1st to the airdrop and taking it. Dying with 1 airdrop. give a multiplier bonus XP when we die by some rarity weapons.→ Less XP bonus when we dying by someone with a white weapons and short distance range. / and more XP when we dying by someone with a legendary weapon + long distance. ... etc. Because when we die most of the time we win 0 XP. About daily missions, why not : giving 2 more missions for who's paying battle pass ? + giving more xp when finished them ? Why ? → Because some missions could be finished in 5 minutes and others 3-4 days, or 1 week and more. So keeping a hard mission who it's giving golds or legendary chest just for 200 XP like it's actualy = it's no very rewards to level up the battle pass. It should be having 3 differents levels of difficulity ; easy / normal / hard. + We could change a hard missions in normal, and normal in easy for free. + A normal mission could give 300 XP, normal 700 XP and hard 1000 XP And about the knife missions...It could be : 1 kill for a blue chest 2 kills for a epic chest 3 kills for a legendary chest Why ? → Because in fact it's very long to doing them how it's actualy (3 or 5 or 10 kills with a knife). It's very rare to kill a random player who he don't have a gun or having it, and us with a knife killing a player who is not a friend who help us. Or why not just doing 1 shot with the knife to kill someone ? like a Call of Duty game So why not putting XP too at the shelter : with firing in the shooting stand and winning gold / silver / bronze... harvest the fruit of each production bench every hour recycling items crafting weapons / ammo / health giving X number of foods in the donnation etc... for people who can't play too much, they can win something passively And why not adding " sharing XP " bonus for people who paid the Gold pass (and other XP bonus or other) to friends when we play in team ? I don't know if developpers tryed in 55 days to level up 50 levels of battle pass And how many hours it need to play each day to be at level 50 in the battle pass in a season ? And how many days need to rank level 50 ? You (developpers) should put this answer before we (players) buying the battle pass (like Fortnite game did), because if I know it before the hardness it need, i'll not putting money from my labor to this, (sorry) As for the example in fornite game, I remember for season 7 who started in december 2018, → 8 100 xp was need for level 51, and their season was during 3 month for 70 level + they had more 80% bonus xp at this level + bonus sharing for the team + they had more 3 daily missions each days to win xp + special events bonus + at the end of the season +100% xp for each players to help them to finish the battle pass for non buyers and buyers. Other problem about the battle pass and xp, it's if you give xp from shelter improvement, all level reached before don't give xp... so it's xp lost. thank you for reading, if you have got other ideas, post them here 😀 (yellow color for edited text) Share this post Link to post Share on other sites
stiffmaister 12 Posted December 12, 2019 I think all these are nice suggestions! Cheers! Share this post Link to post Share on other sites
Oldninja 213 Posted December 12, 2019 I agree with you. XP should be associated with lots more activities, particularly crafting weapons as some are so expensive. Also the other items on your list would be good to add. Why not get XP for discovering places on the maps as well, as it seems you have to do it every visit anyway. 1 Share this post Link to post Share on other sites
Dustin Paul 7 Posted December 13, 2019 Good points above, not enough experience gained, and requires way too much to level up. I bought the Pass but now worry that I won’t even get halfway through it within the time frame, and I play a lot!! Too much!!! Lol. 1 Share this post Link to post Share on other sites
Mikael Aether 4 Posted December 13, 2019 I can definitely get behind this too.devs gotta really listen to us,instead of going their own path. I can't play all too much on vigor,bc I play other games that are much more time consuming. Ark recently has been played 80% of my game time, so it'd be nice when I actually play to get more experience. Not to mention I'm working on some challenges with the shotguns (which I believe we need more variation of shotguns, like a pump or AA12, something more than the two we have currently) so im dieing very, very often. Some experience from the time alive would be great.so far if you die,you only get experience if you killed a guy 1 Share this post Link to post Share on other sites
eKLaB 100 Posted December 13, 2019 4 minutes ago, Mikael Aether said: I can definitely get behind this too.devs gotta really listen to us,instead of going their own path. I can't play all too much on vigor,bc I play other games that are much more time consuming. Ark recently has been played 80% of my game time, so it'd be nice when I actually play to get more experience. Not to mention I'm working on some challenges with the shotguns (which I believe we need more variation of shotguns, like a pump or AA12, something more than the two we have currently) so im dieing very, very often. Some experience from the time alive would be great.so far if you die,you only get experience if you killed a guy New shotguns would be an asset to the game but no we get 2 new useless knives. Why include 2 new melee weapons when the melee system is broken??? Back on topic, there does need to be more xp given for everyday tasks. I've been playing the new update regularly and I've only just made LVL 8 and I'm not boosting or getting the battle pass 🙄 1 Share this post Link to post Share on other sites