target_practice 162 Posted November 8, 2019 Is it possible to acquire and control the volume of specific sounds in the environment? In my case I want to mute the interior ambience of a panther. Share this post Link to post Share on other sites
killzone_kid 1326 Posted November 10, 2019 It is possible but not with scripts. You can make a mod and change volumes on specific sounds in config 1 Share this post Link to post Share on other sites
pierremgi 4739 Posted November 10, 2019 On 11/8/2019 at 1:17 PM, target_practice said: In my case I want to mute the interior ambience of a panther. That means you are inside a panther. So, why not a script like ear plugs (not specific to interior ambience but efficient for any sound in this case, using fadeSound). Share this post Link to post Share on other sites
target_practice 162 Posted November 10, 2019 The player should still be able to hear sounds other than that. Share this post Link to post Share on other sites
pierremgi 4739 Posted November 10, 2019 It seems to me that's the case for radio and speech. Not tested deeper, but I'm using it for CUP vehicles Share this post Link to post Share on other sites
target_practice 162 Posted November 10, 2019 To give context, the reason I'm trying eliminate the vehicle ambience is that it is still audible to a player who is accessing a controllable camera from within the vehicle when that camera is near to that vehicle. In any case though it's apparent that I can't affect the sound itself using scripting and so I have devised an alternative solution. Share this post Link to post Share on other sites