b3lx 161 Posted August 23, 2019 There are a few objects that support user textures like leaflets, photos, and three of them actually called user textures. I would like to create a similar object with different dimensions than the existing ones. I'm talking about a simple transparent square or rectangular plane. Do I need to go through all the "blender - object builder" routine to do it or is there some easier way for such a simple object? Share this post Link to post Share on other sites
x3kj 1247 Posted August 25, 2019 you can create it in objectbuilder 1 Share this post Link to post Share on other sites
Mr H. 402 Posted August 25, 2019 1) if your user texture is part of an object but not the whole object it needs its own UVMap (I think, I don't remember) 2) It needs to appear in your model.cfg sections[] = { "mainscreen","handscreen" // where these are the selections made in object builder }; 3) It needs to be pointed at in your object config in cfg vehicles: hiddenSelections[] = {"mainscreen","handscreen"}; hiddenSelectionsTextures[] = { "\MRHMiscItems\Models\BioScanner\Data\touchscreen_co.paa", "\MRHMiscItems\Models\BioScanner\Data\hand_scan_co.paa" }; 4) if you want to have a field in its attributes where one can change the path to the image in 3den editor you will have to create a class attribtes:https://community.bistudio.com/wiki/Eden_Editor:_Configuring_Attributes#Entity_Specific 1 Share this post Link to post Share on other sites