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how to make a "user texture" object?

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There are a few objects that support user textures like leaflets, photos, and three of them actually called user textures. I would like to create a similar object with different dimensions than the existing ones. I'm talking about a simple transparent square or rectangular plane. Do I need to go through all the "blender - object builder" routine to do it or is there some easier way for such a simple object?

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you can create it in objectbuilder

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1) if your user texture is part of an object but not the whole object it needs its own UVMap (I think, I don't remember)
2) It needs to appear in your model.cfg
 


       sections[] =
       {
           "mainscreen","handscreen" // where these are the selections made in object builder
       };

3) It needs to be pointed at in your object config in cfg vehicles:
 

hiddenSelections[] = {"mainscreen","handscreen"};
	hiddenSelectionsTextures[] = {
    "\MRHMiscItems\Models\BioScanner\Data\touchscreen_co.paa",
    "\MRHMiscItems\Models\BioScanner\Data\hand_scan_co.paa"
    };

4) if you want to have a field in its attributes where one can change the path to the image in 3den editor you will have to create a class attribtes:
https://community.bistudio.com/wiki/Eden_Editor:_Configuring_Attributes#Entity_Specific

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