Steel_Dragon 30 Posted August 14, 2019 (edited) Hi, I am trying to add 5 public Medic slots on top of the already listed Whitelisted slots. I have this code in the initMedic.sqf : #include "..\script_macros.hpp" /* File: fn_initMedic.sqf Author: Bryan "Tonic" Boardwine Description: Initializes the medic.. */ waitUntil {!(isNull (findDisplay 46))}; if (!(str(player) in ["medic_1", "medic_2", "medic_3", "medic_4", "medic_5"])) then { if ((FETCH_CONST(life_medicLevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then { ["NotWhitelisted",false,true] call BIS_fnc_endMission; sleep 35; }; }; player setVariable ["rank",(FETCH_CONST(life_mediclevel)),true]; [] call life_fnc_spawnMenu; waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open. waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done. After doing extensive research i have been looking in my mission.sqm file (as directed to from my research) and after scrolling through the 100k so lines have not found where to make the adjustments - add the public medic slots. Am i looking in the wrong file or did i just not see it? Thank you. ** I have solved it - I went back to the Editor and on spawn island i added another 5 Medic Players... Hooked them up to the inital player (the medic_1) (Hold Ctrl select the new player and drag a blue line to player 1) Then i changed players 1 - 5 from whitelisted to public slots (double click on each and changed the text value)... Cheers Edited August 14, 2019 by Steel_Dragon solved 1 Share this post Link to post Share on other sites