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Jubal Savid

Making time pass mid mission

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I have a mission where players reach a point where there supposed to spend 3hrs. 

I would like to have some kind of event, such as a fade to black or flash of light take place that when the event is over it will be nighttime and the players can begin there mission. 

Only problem is I have no idea how to even begin going about this. 

Any tips or suggestions? 
 

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Entering "Arma 3" followed by your thread title into google is usually a good idea and will yield plenty of results.

Usually skipTime will do the job here, as long as you execute it on the server.

If you're using a trigger for your event simply use it as server only and put skipTime in its onAct field.

 

Cheers

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On 7/31/2019 at 10:18 AM, Grumpy Old Man said:

Entering "Arma 3" followed by your thread title into google is usually a good idea and will yield plenty of results.

Usually skipTime will do the job here, as long as you execute it on the server.

If you're using a trigger for your event simply use it as server only and put skipTime in its onAct field.

 

Cheers

:yeahthat:

...then..just for fun....this is how I did it..

 

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4 minutes ago, zagor64bz said:

:yeahthat:

...then..just for fun....this is how I did it..

Very authentic, heh.

 

Cheers

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@zagor64bz, @Grumpy Old Man, @Jubal Savid,

Sorry I couldn't help myself,


 

ptime = this addAction ["Pass Time", "execVM ""sexy.sqf"""];

sexy.sqf

titleCut ["5 hours later", "BLACK FADED", 5];
skipTime 5;
deleteVehicle girl;
sleep 3;
titleCut ["", "BLACK IN", 5];
player sidechat "Oh. Good she left.";

 

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Off topic but I have to say; Brilliant, @wogz187!

Also, she looked pretty rough... Best check your TV is where you left it.

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