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Purzel

[SOLVED] SAM to check if is hacked

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Hi, there...

 

which trigger-condition do I have to use to check
if the R-750 Cronus-Radar or the S-750 Rhea-SAM-Launcher  is hacked by a BLUFOR-player via dropdown-menu ?

(Hacking only works with an UAV-operator with uav-terminal standing directly in front of the radar/sam.)

Thanks a lot for your help.
Greetings Purzel

 

 

A big THX to all, who helped me with this!

Solution:
Trigger:
Activation "NONE",
this in the Condition field (unit named appropriately):
side unit == west

 

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any clues?
I can´t find anything the internet...?
I never noticed that function before, maybe it came with the Contact-DLC...?

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Put a blufor-uav-operator-guy (player) in front of that enemy radar or SAM-launcher, walk to it and choose "hack ..." in mousewheel-dropdown-menu.

If you have a uav-terminal, you can take control over it and use it against its own side.

 

What I need is the trigger condition, if its hacked.

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@Purzel
When the device (UAV/SAM) is hacked, does it switch sides? If so maybe something like this will help.

Otherwise there is an empty spot on the wiki where your answer is supposed to be, here.

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4 minutes ago, wogz187 said:

@Purzel
When the device (UAV/SAM) is hacked, does it switch sides? If so maybe something like this will help.

Otherwise there is an empty spot on the wiki where your answer is supposed to be, here.

It's a simple side switch from what I can tell, no in game variable, command or anything else happening.

So yes, a simple side check will do.

A bit disappointing that it's nothing more than a simple action activation and animation.

At least some "hacking in the 90s" action would be neat.

 

To give a unit hacking ability use setUnitTrait.

Changelog where the functionality has been added:

 

 

Cheers

  • Thanks 1

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@Grumpy Old Man,
 

Quote

To give a unit hacking ability use setUnitTrait.

So with that variable true it does not require a terminal? Or the terminal is necessary regardless and setUnitTrait just makes it so classes other than UAV operator can do the hack function?

@Purzel will need a condition like,
 

if (side hackSAM == west) then { hint "It's ours now." };

Is that right?

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right, but as trigger condition?

 

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@Purzel,
Activation "NONE", this in the Condition field (named appropriately).

side unit == west

 

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1 hour ago, wogz187 said:

@Purzel,
Activation "NONE", this in the Condition field (named appropriately).


side unit == west

 

Works like charms!

 

THX!!!

  • Like 1

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