Rob 1 Posted November 22, 2001 in the mission Operation Firelord the person that made the cutscenes had a camera that was in someones view. like through his eyes, i know this because the camera was moving fast and slow like a unit would do when he's running and slowing down. im not mistaking this for a camcommit command because this was to real. how would one do this? second question. Also at the same time the person had a recording graphic at the bottom of the screen. u know <span style='color:red'><span style='font-size:12pt;line-height:100%'><ul>[*]recording </span></span> i have never seen this anywhere else before... if u dont know how to do this download the mission here (Edited by Rob at 5:18 pm on Nov. 22, 2001) Share this post Link to post Share on other sites
Dawdler 0 Posted November 22, 2001 Cant you just depbo it and look? I dont have it so I dont know. Share this post Link to post Share on other sites
Rob 1 Posted November 22, 2001 u obviously dont have much experience. when u pbo stuff, it codes them and u can't decode them... i have already tried. Share this post Link to post Share on other sites
Dawdler 0 Posted November 22, 2001 Actually only new missions (1.2 and up) from BIS are coded... Try depbo on some of the old missions like bomberman and youll see the scripts. Just like the config.bin in new vehicles and weapons, that has been coded too. I though Firelord was old enough to not have been coded, but I may be wrong. Share this post Link to post Share on other sites
Guest Posted November 23, 2001 I'd have to look at Firelord again but doesn't the "recording" have to do with the TV overlay mode of the camera? Share this post Link to post Share on other sites
Guest Posted November 23, 2001 I'd have to look at Firelord again but doesn't the "recording" have to do with the TV overlay mode of the camera? Share this post Link to post Share on other sites
Guest Posted November 23, 2001 I'd have to look at Firelord again but doesn't the "recording" have to do with the TV overlay mode of the camera? Share this post Link to post Share on other sites
Rob 1 Posted November 23, 2001 thz for sending 3 replies of the same thing. yeah i know it has a tv overlay but i wasn't sure how to put the recording icon up. Share this post Link to post Share on other sites
EartHQuakE 0 Posted November 23, 2001 hi fellas ;) first question: DevilChaser (the guy who directed "Operation Firelord") actually used the camSetTarget, camSetRelPos and camCommit commands to "shatter" the camera (to simulate a handycam). He just alter the target of the camera using some random values (within some reasonable boundaries) and commit. Repeat this and you have a camcorder-like camera movement. second question: DevilChaser used a flashing "REC"-String (not an icon or picture) on top of the TV-Set overlay to fake a recording handycam view. Just use a looped TitleText ["REC", "plain down", 0.5] command to blink the string ... simple and effective. Share this post Link to post Share on other sites
Rob 1 Posted November 24, 2001 yeah but how did he get it in the bottom right hand corner? how did he get it to become red? or is all this built into the game? Share this post Link to post Share on other sites
EartHQuakE 0 Posted November 24, 2001 hi Rob, the sign "REC" is not red, just plain text (white), at least in my version. DevilChaser used some white-space (" ") to indent the text to the right corner. Share this post Link to post Share on other sites
Rob 1 Posted November 24, 2001 ok neva mind. one more thing tho. i have been trying to get his e-mail address for ages and no one knows wot it is. i wanted to know how he made the men and myself die by the spetz netz (or woteva u call them) just for coming near us. as soon as they started killing my men i ran off and followed someone cuz i didn't know where to go. one of the men followed us and as soon as he got close enogh he through my in the air..... ?? how did he do that? Share this post Link to post Share on other sites
EartHQuakE 0 Posted November 25, 2001 1st question: ... try the readme.txt coming with the "Operation Firelord"-zip. It is devilchaser@hotmail.com 2nd question: to let someone follow a target you just have to command a unit to go to the last position of that target - repeat this and you have a follow-behaviour. To trigger a specific behaviour if the distance between two units (firelord and target) is less than a given threshold, use the "distance"-command in the activation-field of a trigger. To throw someone in the air, use the "setPos"-command. i could send you the decompressed version of "Operation Firelord" (just the scripts, due to the filesize) via email, if you want to. Just make sure that you credit DevilChaser in your own production, if you used any tricks or scripts from "Operation Firelord", and me of course for my excellent tools to decompress exported missions (just kiddin' ;) (Edited by EartHQuakE at 3:36 pm on Nov. 25, 2001) Share this post Link to post Share on other sites
Rob 1 Posted November 25, 2001 yes plz man that would be great... how do u have them? Share this post Link to post Share on other sites
RED 0 Posted November 25, 2001 I have herd so much about this "Operation Firelord" can someone send it to me RED Share this post Link to post Share on other sites
Rob 1 Posted November 25, 2001 no one can do that... its 11mg the cutscenes r cool but the main game lasts round 15 min.. Share this post Link to post Share on other sites
RED 0 Posted November 25, 2001 ouch where can i get it then ? RED Share this post Link to post Share on other sites
hoz 0 Posted November 25, 2001 Here is where you can get it. http://ofpcinematic.operation-flashpoint.de/operationfirelord.htm Share this post Link to post Share on other sites
RED 0 Posted November 25, 2001 right he was right about the recording sign it just flashes white text. and it is a verry good mission RED Share this post Link to post Share on other sites
Rob 1 Posted November 25, 2001 did u complete it? it took me like 15 mins Share this post Link to post Share on other sites
EartHQuakE 0 Posted November 26, 2001 i actually developed my own tools to modify the game files. the whole tool set will be available as soon as possible (no obvious errors, user friendly). i have sent you the mission (w/o the sounds and voices) a couple of minutes ago. Share this post Link to post Share on other sites