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Get to Know - Anton Guljajev - Programmer

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▶ What do you do on Vigor?
    I am a programmer/Technical animator responsible for putting in and stitching together game animation and movement in Vigor. 

▶ What is your contribution to the Vigor Team?
    My main achievement is the animation graph responsible for playing the right animation at the right time. 
    This in order to make the character feel grounded and as a part of the world
    Also researching and implementing ways to bring animation quality to the next level.
▶ What do you like about Vigor?
    The exhilarating feeling you get when you take the airdrop and rush back to extraction.

▶ What do you want to see in Vigor?
    For the game itself, I would like to see more technically challenging customization items like a trench coat with cloth physics, or a dangling object on a uniform, for example, a talisman.
    As for animation: Motion matching is all the rage these days. I would love to implement something like that in the future.
▶ What do you do when you are not making Vigor?
    I love traveling and adventure:
    Just this winter I managed to get lost in the snowy woods following a bear trail at night, stuck on top of a mountain in a blizzard and going close to 30 hours without sleep through Slovakia.

▶ Did game dev change your view on the games and how?
    Absolutely, whilst prior to it I was interested in animation and games, it's the experience of creating games that changed my view on how it works and what it takes to get character feel good in the game.
    Now any third person game I've started up, I first have to dissect the animation technology before I can proceed to enjoy myself playing the actual game

▶ Your favorite games and why?
    There are many games I like. But if I had to pinpoint one, it'd be Heroes of Might and Magic 3.
    Whilst the concept is fairly simple: Turn-based strategy where you get a faction and have to defeat all opponents on the map to win.
    The ways it allows you to achieve this are endless. The game thrives on straining it's mechanics and rewards experimentation while also punishing established conventions.
    That's what mainly makes me come back to it despite its age. Truly timeless game

▶ What's your favorite music, movie, show, book and why?
    Music: I listen to a variety of music genres, ranging from Power metal to Folk to Japanese Idol songs
    I really like JoJo's Bizarre Adventure, both the show and manga. A tale spanning through generations and it has been going on for well over 25 years.
    For books, I usually read self-improvement books. Not too long ago I read Mastery by Robert Greene and it was quite informative

▶ Is there something that you want to say to our community?
    Thank you for your continuous support. 
    If it sometimes seems like the game is not progressing fast enough, rest assured that internally there's a lot of things changing all the time. 
    These continuous changes are hard to perceive, but one day you wake up and realize the transformation that occurred.

▶ You are Outlander; humanity has fallen. What would you do?
    Go out in the world and recruit other outlanders to my brotherhood. 
    This will hopefully lead to a grand army of brethren banding together for a just cause (TM Avalanche); a society built upon basic human values. 
    And me at the very center as the leader

Bonus Question (from Hidde )
▶ Name 3 games that blew you away with their animation and why.
    I'd have to say my number 1 is Dark Souls. For the simple reason of how animation ties in with everything, you do in the game. And the fact I've sunk well over 2000 hours in just the first game alone.
    The trailer for The Last of Us 2 also blew me away with the motion matching technology that Naughty Dog has implemented. It's absolutely breathtaking. 
    Red Dead Redemption also has a very compelling technology and work done on the animation side. However, I sometimes feel I'm playing the animation rather than the game...

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