LoRo 174 Posted May 11, 2019 Is there a method to binarize the rvmat files? I'm trying to add more detail to my map (80kmx80km) using a smaller cell size and I currently have 32812 rvmat in my layers folder, so when I open it in the mission editor it takes almost 1 minute to load the textures correctly, and I wanted to test if load faster binarizing the files. addon builder directly excludes them Share this post Link to post Share on other sites
Dedmen 2716 Posted May 11, 2019 can be binarized just like configs. Not sure if they are usually binarized though, usually they are embedded into the models on binarization. 1 Share this post Link to post Share on other sites
m1lkm8n 411 Posted May 13, 2019 Please do yourself a favor and stop using addon maker, pboproject is a far superior replacement. Your hair with thank you in the long run. Share this post Link to post Share on other sites
LoRo 174 Posted May 13, 2019 5 hours ago, m1lkm8n said: Please do yourself a favor and stop using addon maker, pboproject is a far superior replacement. Your hair with thank you in the long run. try to install it and use it multiple times, however an error always occurs, mikeros should consider offering their entire program suite with a single installer, I think Share this post Link to post Share on other sites
m1lkm8n 411 Posted May 13, 2019 Do as you please. However if I were you I would try to figure out the problem. Share this post Link to post Share on other sites
LoRo 174 Posted May 13, 2019 6 minutes ago, m1lkm8n said: Do as you please. However if I were you I would try to figure out the problem. Can I binarize all the rvmat with the mikero tools? Share this post Link to post Share on other sites