Jump to content
Battlestar255

Sounds to Materials

Recommended Posts

I am not sure if this is a scripting or modeling question, but  I Finished making a model and when I walk around in it I do not hear foot steps. how to do I add sounds to a material

Share this post


Link to post
Share on other sites

Add a surface material on the roadway LOD.

Share this post


Link to post
Share on other sites

A3/data_f/penetration = fire geometry

A3/data_f/surface = roadway

  • Like 2

Share this post


Link to post
Share on other sites

I'm struggling with this as well.  I've looked and read extensively but I am obviously missing something.  This is my RVMAT for one of the floor items:
 

Spoiler

surfaceInfo="A3\data_f\Penetration\building.bisurf";
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={1,1,1,1};
specularPower=30;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
	texture="BSF_Ironwall\IronWall_Floor\Data\BSF_IronWall_Floor_NOHQ.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="#(argb,8,8,3)color(0.8,0.8,0.8,0)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={0,1,0};
		up[]={-1,0,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage3
{
	texture="#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage4
{
	texture="#(argb,8,8,3)color(1,1,1,1,AS)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage5
{
	texture="BSF_Ironwall\IronWall_Floor\Data\BSF_IronWall_Floor_SMDI.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage6
{
	texture="#(ai,32,128,1)fresnel(1.51,1.58)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage7
{
	texture="exile_assets\model\env_land_co.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};

 

 

 

I've applied this to my resolution and roadway LODs with proper relative paths.  The textures work fine.  I've tried many different. .bisurf files in various locations including those from Exile but haven't had any success. Any help would be appreciated.T

Share this post


Link to post
Share on other sites

Dont use the exile bisurf, otherwise you make your mod dependent on it.

 

Roadway

Select the faces, press E and search for a surface in texture

example

"A3/data_f/surface/beton.paa"

 

Fire Geometry - easiest way 

Copy all objects from geometry and paste in fire geometry 

all objects must mark as componentXX and closed like in geometry 

select one, two... all object and press E

search for penetration in material/rvmat-slot

example

"A3/data_f/penetration/beton.rvmat"

  • Thanks 1

Share this post


Link to post
Share on other sites

Thank you!  It seems like something this simple would be easy to find, but your answer is the first time I've seen it all put together.  I appreciate your time.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×