Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Black_Ice931

The new beginner is in town

Recommended Posts

Hello guys,

I am new in all of this and I was trying to create some scripts for missions I would like to make.

 

Basically I have this plane flying above an enemy area and I would like it to receive a hit from an AA missile and crashing.

So what I need is a script with a timer that makes a AA unit with a launcher to shot and hit the plane.

 

Would you be able to help me? Or suggesting me the right path to follow to do it?

As said, I am new and I am trying to understand how everything works 😛

 

Cheers.

  • Like 1

Share this post


Link to post
Share on other sites
33 minutes ago, Maff said:

If i want to use this one, the sintax will be:

 

cursorTarget call BIS_fnc_neutralizeUnit;

 

That cursorTarget is the name of my unit?

And the call what means?

Share this post


Link to post
Share on other sites

Yes.
So name your plane in the editor.
Let's call the plane: plane

Then in a trigger On Act field put:

plane call BIS_fnc_neutralizeUnit;

Call is the method of executing the function; BIS_fnc_neutralizeUnit.

 

 

I have never used BIS_fnc_EXP_camp_guidedProjectile but the following link has a bit more information and correct example.

 

 

  • Like 1

Share this post


Link to post
Share on other sites

×