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Blackheart_Six

[MP/COOP] Asymmetric Warfare Thread

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ASYMMETRIC WARFARE

Version: 3.0

 

Asymmetric warfare is war between belligerents whose relative military power differs significantly, or whose strategy or tactics differ significantly.

 

Asymmetric Warfare is a 37 person COOP MP mission. It can be played as single player as well. Asymmetric Warfare  is setup as a "Find 'em, Fix 'em, and Finish 'em" mission. 

 

Foreign Terrorist Organizations have invaded the Island of Altis, in the Aegean Sea. Your platoon is operating as part of a larger NATO task force. Task Force Aegis has been formed by NATO to stop the FTO's by conducting various offensive and defensive tasks. FTO's consist of paramilitary infantry units, supported by technical vehicles with HMG/AT weapons systems. Support units consists of local bandits with little military training. Armed with small arms, grenades, and rpg's, they pose a considerable threat to NATO/US forces.

 

FEATURES:

1. ASIPP by Spunfin.

2. Automated UAV over the A.O. 

3. Supply room to draw equipment.  

4. Marine interdiction mission with spawned destroyer and fast attack boats. 

5. Dynamic Weather and Time. 

6. This is a WIP project. If all works on the dedicated server, then I will rapidly expand missions. Testing functionality of tasks/scripts.

 

19 MAR 2019 - Version 2.0 Released

7 APR 2019 - Version 2.1 Released

4 SEP 2019 - Version 3.0

 

 

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Thanks, George!

 

Looking at your scripts, you have quite a few. I am sure I can implement some of them into "Asymmetric Warfare". It's guys like you, that make mission creation easier!

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4 hours ago, Blackheart_Six said:

Looking at your scripts, you have quite a few.

 

Thank you very much Blackheart_Six !

 

Enjoy also !  :thumbs-up:

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It looks like it's removed from Steam, shame, as I would have liked to of played this one. 

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It will be back..... I am working on a new one. MOUT/PATROL/MARINE INTERDICTION. 

 

 

 

 

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I've release ver. 2.0 on Steam. 

 

Added a 2nd task to patrol rural area. 

 

I am working on a marine interdiction mission. But that is taking longer than expected, so I want to add this version and get it out there. 

 

Asymmetric Warfare 2.0

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Wait until you try it before calling "Amazing"......It might disappoint... LOL J/K. I hope you enjoy it. 

 

I am always improving, and currently looking at SLP_spawn to replace EOS. It's a little more flexible. 

 

Added "Marine Interdiction" but not very satisfied with it. Issues with trigger, and "West Seize". 

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Version 2.1 released

 

Change log:

Reworked missions

- added T8 Units for Attack and Patrol missions

- updated positioning code for better positioning of patrol mission

- expanded fire team to squad size elements

- Changed Parent Task to Operations Order, and Child Task to M.E.T.T. format. 

- Increased size of GRIDS to 100 m. 

 

Future Ideas

- Eliminate EOS for water mission

- Add Civilian population

- Add Dynamic Enemy Population(DEP)

- Learn to how to properly code and optimize. 

 

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New Release: AW: Movement to Contact

Asymmetric Warfare: Movement to Contact

 

Movement to contact is an offensive task designed to develop the situation and establish or regain contact (ADRP 3-90). It also creates favorable conditions for subsequent tactical actions. The commander conducts a movement to contact when the enemy situation is vague or not specific enough to conduct an attack. Forces executing this task seek to make contact with the smallest friendly force feasible. A movement to contact may result in a meeting engagement.

 

Once contact is made with an enemy force, the commander has five options: attack, defend, bypass, delay, or withdraw. Search and attack and cordon and search are subordinate tasks of movement to contact. Chapter 2 discusses movement to contact. FM 3-90-2 discusses the approach march.

 

Next Mission: Asymmetric Warfare: Attack

 

Source: FM 3-90.1

 

 

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New Release: AW: Attack

Asymmetric Warfare: Attack


An attack destroys or defeats enemy forces, seizes and secures terrain, or both. Attacks incorporate coordinated movement supported by direct and indirect fires. They may be decisive or shaping operations and hasty or deliberate, depending upon the time available for assessing the situation, planning, 
and preparing. 

However, based on METT-TC, the leader may decide to conduct an attack using only fires. An attack differs from a movement to contact because enemy main body dispositions are at least partially known, allowing the leader to achieve greater synchronization. This enables the massing effects of attacking forces combat power more effective in an attack than in a movement to contact. 

KEYS TO SUCCESS: 
1. Time Management. 
2. Maintain Lane Discipline. 
3. Maintain Speed. 
3. Maintain Fire Control. 
4. Slow is Smooth, Smooth is Fast.

 

Next Mission: Area Defense

 

Source: FM 3-90.1

 

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New Release: AW: Attack

Asymmetric Warfare: Area Defense


 

A defensive task is a task conducted to defeat an enemy attack, gain time, economize forces, and develop conditions favorable for offensive or stability tasks (ADRP 3-0).

 

An area defense capitalizes on the strength inherent in a closely integrated defensive organization on the ground. The conduct of an area defense facilitates the consolidation and reconstitution of forces in order to transition to a focus on another element of decisive action, such as stability. The commander may assign subordinate units the task of conducting an area defense as part of their mission. Subordinate echelons defend within their assigned areas of operations (AOs) as part of the

larger-echelon’s operation.

 

KEYS TO SUCCESS:

1. Maintain defensive positions.

2. Use appropriate formations.

3. Position squad members to maximize fires.

4. The patients of Job.

 

Next Mission:

 

Source: FM 3-90.1

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would like to try it coop, would you please provide a proper dl mirror: http/ftp (onedrive/googledrive/etc)

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Hi YXman,

 

Just save the mission, and it will be saved to

 

C:\Users\<user name>\Documents\Arma 3\Saved\steam

 

You just need to de'PBO it.

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I am proud to announce the release of Asymmetric Warfare 3.0!

 

I have revamped the original 2.1, and created a dedicated server for testing. I have 5 tasks built, and with feedback am ready to ramp up many more. I would like to get 10 to 15 randomized tasks before releasing on steam. 

 

Please feel free to join the server, and provide feedback to me. It is difficult to fully test without multiple players on a REAL dedicated server. Please provide feedback in this thread. I don't know MP optimization, but am learning. 

 

It is difficult, especially the supply room task at night. If you have ever served in the military, pulled into a bivouac site in the pitch black, you know that feeling of trying to find the TOC. 

 

This is NOT released on steam yet. I need to test server stuff before sending to steam. I want this to be MP/COOP. 

 

Server Name: Asymmetric Warfare Group

Server IP: 172.93.97.18 Port: 2302

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