lordfrith 401 Posted February 17, 2019 (edited) the VR suit (e.g. "O_Protagonist_VR_F") should have 4 hidden selections for retexturing, as added by @Locklear around the time of this post: Quote Concerning the VR suit, ........ There are three textures used (plus the stripes), so I made the following selections for them: camo1 – torso – a3\characters_f_bootcamp\common\data\vrsuit_01_co.tga camo2 – arms and legs – a3\characters_f_bootcamp\common\data\vrsuit_02_co.tga camo3 – armor plates – a3\characters_f_bootcamp\common\data\vrarmor_co.tga however the camo3 selection (the armour plates) doesn't seem to work still, either by editing configs or using setObjectTexture command. Has anyone had any luck getting this working or is there still a problem with the selections for this uniform? an example config below would show up all green apart from the armour, still with original texture: hiddenSelections[]= { "camo_stripes", "camo1", "camo2", "camo3" }; hiddenSelectionsTextures[]= { "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)", "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)", "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)", "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)" }; hiddenSelectionsMaterials[]= { "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat" }; Edited February 17, 2019 by lordfrith schpellink Share this post Link to post Share on other sites