Jump to content
Kozak.

Multiplayer Weapon Firing Issue

Recommended Posts

Greetings,

 

I have been running a dedicated Arma 3 server for about 10-15 players with 32 mods. I've noticed that players weapons, after they were done firing, would continue to fire. For example, if player X fired down range then holstered his rifle, his rifle would continue to fire for all the other players in the server. This happens when there's 2 or more players on the Zeus server without anything else spawned in. Its more so obnoxious when 10-15 players are in a firefight and there is continuous rifle fire even though the battle has ended and everyone is yelling at each other to stop firing. The players on the server all have a ping of 100m/s or lower. The server specs are decent. I've tried running the server without mods to see if this was a mod related issue but found it continued to persist. I've spoken with another community about this issue and they have also experienced the same problem. 

Anyone know what might be causing this and if there's a way to fix this?

Share this post


Link to post
Share on other sites
13 hours ago, Kozak. said:

Greetings,

 

I have been running a dedicated Arma 3 server for about 10-15 players with 32 mods. I've noticed that players weapons, after they were done firing, would continue to fire. For example, if player X fired down range then holstered his rifle, his rifle would continue to fire for all the other players in the server. This happens when there's 2 or more players on the Zeus server without anything else spawned in. Its more so obnoxious when 10-15 players are in a firefight and there is continuous rifle fire even though the battle has ended and everyone is yelling at each other to stop firing. The players on the server all have a ping of 100m/s or lower. The server specs are decent. I've tried running the server without mods to see if this was a mod related issue but found it continued to persist. I've spoken with another community about this issue and they have also experienced the same problem. 

Anyone know what might be causing this and if there's a way to fix this?

 

This is something ive not heard of before. What mods are you using? Can you share your .rpt file?

Share this post


Link to post
Share on other sites
On 1/30/2019 at 4:11 PM, Kozak. said:

Greetings,

 

I have been running a dedicated Arma 3 server for about 10-15 players with 32 mods. I've noticed that players weapons, after they were done firing, would continue to fire. For example, if player X fired down range then holstered his rifle, his rifle would continue to fire for all the other players in the server. This happens when there's 2 or more players on the Zeus server without anything else spawned in. Its more so obnoxious when 10-15 players are in a firefight and there is continuous rifle fire even though the battle has ended and everyone is yelling at each other to stop firing. The players on the server all have a ping of 100m/s or lower. The server specs are decent. I've tried running the server without mods to see if this was a mod related issue but found it continued to persist. I've spoken with another community about this issue and they have also experienced the same problem. 

Anyone know what might be causing this and if there's a way to fix this?


I'm seeing the same thing man. I created a bug report:

 

https://feedback.bistudio.com/T136998

 

here's some links to video demonstrating this:

 

https://clips.twitch.tv/HyperSarcasticDinosaurOneHand

https://clips.twitch.tv/DarlingBoldScallionHeyGuys

https://clips.twitch.tv/SassySoftCrowBatChest

https://clips.twitch.tv/ArborealObedientCardHeyGirl

https://clips.twitch.tv/TenaciousFrozenLettucePeanutButterJellyTime

 

Can you post ur mod list maybe we can compare and find the culprit

Share this post


Link to post
Share on other sites
14 hours ago, keithsboredom said:

I'm seeing the same thing man. I created a bug report:

 

https://feedback.bistudio.com/T136998

You're aware that it is, in all likelihood, a mod causing it right?  Have you been able to reproduce it without mods running?

Share this post


Link to post
Share on other sites
5 hours ago, stanhope said:

You're aware that it is, in all likelihood, a mod causing it right?  Have you been able to reproduce it without mods running?

 

I still have to test that, but according to OP he already did and the the problem persisted.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×