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I'm working on my psychological horror scenario called Silent Abdera.


There is a scene where the camera zooms in on a door.

The door is locked, and I want it to animate like someone is trying to open it.


I'm only aware of opening and closing animations such as below.



_building animate ["Door_1_rot", 1];



But, I can't seem to find a solution for the locked door/budge animation.

I have tried the below and doesn't work. :dontgetit:



_building animate ["Door_Handle_1_rot", 1];



If someone knows the solution for this, I'd be more than happy to hear it!

Thanks in advance! :eyeheart:



Some of my missions:

[CO-04] Last Stand - Bunker

[CO-04] Last Stand - Compound

[CO-04] Last Stand - Town

[CO-04] Terrorist Hunt - Village

[CO-04] Terrorist Hunt - Factory

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Open the configViewer and look under CfgVehicles for your building type. Then look at its AnimationSources and UserActions to get an idea of what animation sources are available and what functions the default user actions use.


Open the functions viewer and look at the functions under Configfile, A3_Structures.

Maybe Door OR LockedDoorOpen



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From what I understand about the animate command is that most of the time it is a range from 0 to 1 (closed to open).

Have you tried doing somewhere in between?

Such as,

_building animate ["Door_1_rot", 0.1];

I don't know exactly what door your attempting to open so this may or may work.

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