fin_soldier 82 Posted January 22, 2019 Hello, I'm working on my psychological horror scenario called Silent Abdera. There is a scene where the camera zooms in on a door. The door is locked, and I want it to animate like someone is trying to open it. I'm only aware of opening and closing animations such as below. Quote _building animate ["Door_1_rot", 1]; But, I can't seem to find a solution for the locked door/budge animation. I have tried the below and doesn't work. Quote _building animate ["Door_Handle_1_rot", 1]; If someone knows the solution for this, I'd be more than happy to hear it! Thanks in advance! Some of my missions: [CO-04] Last Stand - Bunker [CO-04] Last Stand - Compound [CO-04] Last Stand - Town [CO-04] Terrorist Hunt - Village [CO-04] Terrorist Hunt - Factory Share this post Link to post Share on other sites
Larrow 2820 Posted January 22, 2019 Open the configViewer and look under CfgVehicles for your building type. Then look at its AnimationSources and UserActions to get an idea of what animation sources are available and what functions the default user actions use. Open the functions viewer and look at the functions under Configfile, A3_Structures. Maybe Door OR LockedDoorOpen Share this post Link to post Share on other sites
Gen. MERICA 3 Posted January 22, 2019 From what I understand about the animate command is that most of the time it is a range from 0 to 1 (closed to open). Have you tried doing somewhere in between? Such as, _building animate ["Door_1_rot", 0.1]; I don't know exactly what door your attempting to open so this may or may work. Share this post Link to post Share on other sites