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Far East Lieutenant

Adding Radio Chat into the mission

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Hey guys,

 

Straight to the point, the questions are:

 

1. Does in-game radio voices like Kerry, HQ, etc. support script reading?(ex. If I type Hello in editor, the voice reads hello in game)

2. If 1 is available, how do I implement in to the mission editor?

3. If 1 is unavailable, how do I add a radio voice into the game through voice recording or other methods?

 

I've been designing a mission, and there is a part where the mission gets compromised and the team should move on to the next objective.

In that particular scene I would like to add some radio chat between operators and the HQ.

As we all know there are in-game voices like Kerry and such.

 

Thanks.

v/r,

Far East LT

 

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I think the best way is to record your own radio lines with a converter,  and make them into an OGg. then you can activate them via  a trigger that acivates near an item.

 

Not sure how to get it more dynamic

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3 hours ago, CHICKENLICKEN said:

I think the best way is to record your own radio lines with a converter,  and make them into an OGg. then you can activate them via  a trigger that acivates near an item.

 

Not sure how to get it more dynamic

@ChickenLicken

Thanks for the Tip!

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5 hours ago, Far East Lieutenant said:

Hey guys,

 

Straight to the point, the questions are:

 

1. Does in-game radio voices like Kerry, HQ, etc. support script reading?(ex. If I type Hello in editor, the voice reads hello in game)

2. If 1 is available, how do I implement in to the mission editor?

3. If 1 is unavailable, how do I add a radio voice into the game through voice recording or other methods?

 

I've been designing a mission, and there is a part where the mission gets compromised and the team should move on to the next objective.

In that particular scene I would like to add some radio chat between operators and the HQ.

As we all know there are in-game voices like Kerry and such.

 

Thanks.

v/r,

Far East LT

 

1: There's no text to speech or similar, you can dig through the config (either CfgRadio or CfgSentences), there are already pre recorded sentences and words to be used.

For your example of moving towards another objective or cancel the current task I believe there are already similar recorded samples in the game files, either through kbTell system or a simple sidechat with say/playsound could do what you want.

For MP you'd need to remoteExec sidechat and say/playSound commands so every player can see/hear them.

 

Cheers

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Recording actual human voices is the best way. To do so you can use audacity. Once you record them you need to turn them into .ogg format. Once that is done you can define the audio as music in your mission and then call it via a trigger. That will guarantee that all players hear the audio and if you want text chat too you will indeed need remotExec as stated above.

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