wendaf 21 Posted November 25, 2018 Hi, I am currently attempting to change normal map (nohq map) of an object. I don't have source file for model. So far I've tried via hiddenSelectionTextures, but no success there. Is there a way to change it? Thanks Share this post Link to post Share on other sites
PuFu 4600 Posted November 25, 2018 both nohq and smdi are defined in the rvmat, so you need to change that insteadhttps://community.bistudio.com/wiki/setObjectMaterial Share this post Link to post Share on other sites
wendaf 21 Posted November 25, 2018 Ok, can I do that via config some way? Share this post Link to post Share on other sites
reyhard 2082 Posted November 27, 2018 On 11/25/2018 at 5:17 PM, wendaf said: Ok, can I do that via config some way? hiddenSelectionMaterials[] = {}; bear in mind that there are some issues with like thishttps://feedback.bistudio.com/T84759 or model being randomly stuck in last resolution LOD Share this post Link to post Share on other sites