b3lx 161 Posted October 23, 2018 I'm trying to put down an asset that isn't available in the editor. I can do it by createsimpleobject like this: _obj = createsimpleobject ["a3\vegetation_f_argo\Trees\t_Cupressus_stricta_2S_F.p3d",[0,0,0]]; _obj setposatl (getposatl player) Since I want it to receive damage how can i do it with createvehicle since it doesn't seem to have a classname? Share this post Link to post Share on other sites
HazJ 1288 Posted October 23, 2018 You can't. You will have to simulate your own damage. Use some invisible dummy object or whatever as a ref point. 1 Share this post Link to post Share on other sites