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b3lx

createvehicle from p3d model

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I'm trying to put down an asset that isn't available in the editor. I can do it by createsimpleobject like this:

_obj = createsimpleobject ["a3\vegetation_f_argo\Trees\t_Cupressus_stricta_2S_F.p3d",[0,0,0]]; 
_obj setposatl (getposatl player)

Since I want it to receive damage how can i do it with createvehicle since it doesn't seem to have a classname? 

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You can't. You will have to simulate your own damage. Use some invisible dummy object or whatever as a ref point.

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