nerexis 9 Posted March 6, 2021 On 2/15/2021 at 5:01 PM, gc8 said: preinit? I don't remember anymore what solution I had for this but it appears to be working in my mission. I will keep that preinit in mind if there's problems again. thx! It will look like it works, but over time players get desynced, and one player sees an object and one not. Please read: https://community.bistudio.com/wiki/Scheduler Share this post Link to post Share on other sites
pierremgi 4740 Posted March 6, 2021 17 hours ago, nerexis said: It will look like it works, but over time players get desynced, and one player sees an object and one not. Please read: https://community.bistudio.com/wiki/Scheduler double post. Share this post Link to post Share on other sites
pierremgi 4740 Posted March 6, 2021 17 hours ago, nerexis said: It will look like it works, but over time players get desynced, and one player sees an object and one not. Please read: https://community.bistudio.com/wiki/Scheduler You're right. The best way in such cases is to treat the terrain object locally, on each PC. No more desync (no more sync!). In this case, forget hideobjectGlobal and use hideObject. Share this post Link to post Share on other sites
nerexis 9 Posted March 6, 2021 Additional tip: when you are guys processing huge amount of objects in a scheduled env, you can speed up script execution by opening loading screen, in such case scripts run 50ms per frame instead 3ms: https://community.bistudio.com/wiki/startLoadingScreen Share this post Link to post Share on other sites