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gc8

Hiding vegetation problem

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On 2/15/2021 at 5:01 PM, gc8 said:

 

preinit? I don't remember anymore what solution I had for this but it appears to be working in my mission. I will keep that preinit in mind if there's problems again. thx!

It will look like it works, but over time players get desynced, and one player sees an object and one not. Please read: https://community.bistudio.com/wiki/Scheduler

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17 hours ago, nerexis said:

It will look like it works, but over time players get desynced, and one player sees an object and one not. Please read: https://community.bistudio.com/wiki/Scheduler

 

You're right. The best way in such cases is to treat the terrain object locally, on each PC. No more desync (no more sync!). In this case, forget hideobjectGlobal and use hideObject.

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