johnnyboy 3797 Posted October 4, 2018 The only way I know how to create a bush or a tree is to use createSimpleObject like this: tree = createSimpleObject ["a3\vegetation_f_exp\shrub\b_calochlaena_f.p3d", [0,0,0]]; But the simple object cannot be destroyed. Is there a way to create a tree or bush that can be destroyed? I want to see the tree fall when damage == 1. Share this post Link to post Share on other sites
7erra 629 Posted October 4, 2018 The problem is that trees and other terrain objects don't have a classname. createVehicle requires such. (nearestTerrainObjects [player, ["Tree","Bush"], 200]) apply {typeOf _x} will return an array of empty strings. Using a mod is an option though, eg: Arma's Nature 1 Share this post Link to post Share on other sites
AZCoder 921 Posted October 5, 2018 There are trees you can createVehicle on, like "Land_t_picea2s_02", but I think they're part of CUP terrains. Or use Arma's Nature as mentioned. I found some shrubbery plants prefixed like "Land_c_{name}" that will literally explode if you setDamage 1 on them. I don't know if they're from an addon though. I'm running a lot of addons atm. 1 Share this post Link to post Share on other sites
froggyluv 2136 Posted October 5, 2018 1 hour ago, AZCoder said: There are trees you can createVehicle on, like "Land_t_picea2s_02", but I think they're part of CUP terrains. Or use Arma's Nature as mentioned. I found some shrubbery plants prefixed like "Land_c_{name}" that will literally explode if you setDamage 1 on them. I don't know if they're from an addon though. I'm running a lot of addons atm. Johhny you got couple dem exploding bushes with your adderall chickens or should I say.. ..a shrubbery!! 3 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted October 5, 2018 2 hours ago, froggyluv said: ..a shrubbery!! The knights who say Nee!!! Right on. I seem to remember a particular bad-ass rabbit in that yarn as well. :) Share this post Link to post Share on other sites