Lt. Jimbo 0 Posted December 23, 2002 Are multiple animations running at the same time possible? If so, how would one do it? I already know how animations work and such, and just want to know how to make multiple animations running at the same time. Thanks! -Lt. Jimbo Share this post Link to post Share on other sites
drewb99 0 Posted December 23, 2002 The Beta Mi-26 addon (The one with the opening doors) used multiple animations going on at the same time, open up its PBO and see how they did it. Share this post Link to post Share on other sites
TYsiEK 0 Posted December 23, 2002 Multiple animations is unavailble in OFP engine. It's just limitation and we must wait for delete this limitation . Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted December 23, 2002 hmm...contradicting each other eh? Share this post Link to post Share on other sites
suma 8 Posted December 23, 2002 You can have multiple animation running the same time, but they can access only different selections. You can open the left door and at the same time you can retract an antena. You cannot animate any single part of the model by two or more animations at the same time. Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted December 23, 2002 suma: wouldn't retracting an antenna be a "translation" type animation - which I heard was not possible? and OK, Thanks for your clarification Share this post Link to post Share on other sites
der bastler 0 Posted December 23, 2002 Translation is possible -it's a rotation around an axis far far away (but within mlod-specs)... Is it possible to combine two animations? Example: One animation rotates base part of ramp and axis of second animation; this second animation rotates the end part of the ramp. Result: a folding ramp. Is that possible? To define an axis as a selection moved by a different animation? Share this post Link to post Share on other sites
TYsiEK 0 Posted December 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Dec. 23 2002,20:42)</td></tr><tr><td id="QUOTE">You can have multiple animation running the same time, but they can access only different selections. You can open the left door and at the same time you can retract an antena. You cannot animate any single part of the model by two or more animations at the same time.<span id='postcolor'> Yeah right but someone from BIS had told me about add multiple animations in 1.91 OFP version. So, it's very funny because i can't see this feature. Are someone from BIS is working on this important problem (for add-on makers) ? Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted December 23, 2002 also, is it possible to have one memory point be the axis, and another memory point be the selection in which it rotates around the axis? so: selection="point1"; axis="point2"; and theyre both only defined within the Memory LOD. does this work? Share this post Link to post Share on other sites
-~1ncognito~- 0 Posted December 24, 2002 Can there be animations within animations? example, on a V22 Osprey, could the propellers turn as the wings rotated vertically? One thing that I noticed is that tank turrets can use an animation within an animation because you can elevate and lower the barrel while the turret is turning. Share this post Link to post Share on other sites
TYsiEK 0 Posted December 24, 2002 Yes, it's thats like in Osprey. I can't configure that animation for engines from Osprey because it's just limitation. We talking about two animations for two different selections grouped to third selection. Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted December 24, 2002 sp is that a yes or no...? Share this post Link to post Share on other sites
TYsiEK 0 Posted December 27, 2002 No. But try to make animation in new editor. Share this post Link to post Share on other sites
brsseb 0 Posted December 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TYsiEK @ Dec. 27 2002,11:27)</td></tr><tr><td id="QUOTE">No. But try to make animation in new editor.<span id='postcolor'> Does the new animation editor break this limit then?? Need multiple animation on one seleciton for my Comanche landinggear badly.... brsseb Share this post Link to post Share on other sites
Maslow 0 Posted December 27, 2002 well i think it doesn't break the limit actually..... you can just make any custom animation you like....... äähm yes i got a little question concerning the multiple animation........ i want an to have multiple selections and multiple axis for them....... each selection has its own axis....... How may i start all the animations on shoot? eventhandler?' Share this post Link to post Share on other sites
PicVert 0 Posted December 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maslow @ Dec. 27 2002,15:23)</td></tr><tr><td id="QUOTE">i want an to have multiple selections and multiple axis for them....... each selection has its own axis....... How may i start all the animations on shoot? eventhandler?'<span id='postcolor'> Good question, I have the same pb, can't advance with my anti air craft sys. Plz help. Share this post Link to post Share on other sites
Maslow 0 Posted December 28, 2002 noone in here helping us? Share this post Link to post Share on other sites
brsseb 0 Posted December 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maslow @ Dec. 28 2002,19:14)</td></tr><tr><td id="QUOTE">noone in here helping us?<span id='postcolor'> The program is very new and not many people have experience in this yet. Seems like the best way to learn is to get things like the breakdancer demo, de-pbo the file and check out the rtm and config file(s). brsseb Share this post Link to post Share on other sites
Hobo Sniper 0 Posted December 29, 2002 My other profile says: Lt. Jimbo .. Group: Awaiting Authorisation <- Is this a good thing or bad? Posts: 108 Joined: May 2002 So I will just say that the animation editor only works with soldiers - as far as I know Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted December 29, 2002 I would think, that if you made selection names and whatnot, you would be able to make ani's for vehicles. In fact, i see no reason why you WOULDN'T be able to. If only my mod leader was here to help me out, i'd have a definative answer for ya. Share this post Link to post Share on other sites
Hobo Sniper 0 Posted December 29, 2002 Hmm...I know its possible in turrets and such, so I assume it should work for custom animations too... Another question: how would you run multiple animations in your config.cpp? Share this post Link to post Share on other sites
Maslow 0 Posted December 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The program is very new and not many people have experience in this yet. Seems like the best way to learn is to get things like the breakdancer demo, de-pbo the file and check out the rtm and config file(s). brsseb <span id='postcolor'> Well our goal is to make simple rotations ..... our problem is just the config coding not the animating itself...... Share this post Link to post Share on other sites
TYsiEK 0 Posted December 29, 2002 The config for animations is very easy. You can read some lines from .cpp in this topic . Share this post Link to post Share on other sites
Maslow 0 Posted December 29, 2002 thats not what we wanted........ to say it once again: we want standart ofp rotation animations triggered by the fire button of a gun ......... Share this post Link to post Share on other sites
Hobo Sniper 0 Posted December 29, 2002 eh...custom animations can only be triggered inside the action menu... Share this post Link to post Share on other sites