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Hello ARMA community,


 

today I release my next RAVAGE mission. Have fun!

 

Short overview:

Title: RAVAGE MORGENTHAU PLAN SCHWEMLITZ

Version: 1.0

Author: tourist

Type: SP/COOP 1-5 Roleplaying Game


 

Respawn: Base/Markers

Game Version: created and playtested in SP and MP Dedicated Server on 1.84 Stable

Language: English or German

Sceenshots:


 

YouTube Channel featuring clips and Episodes of this mission and my other RAVAGE missions:


 

https://www.youtube.com/channel/UCsOXKlspvVe5HGSNlSbveFg


 


 

Features:

 

  • Survival Roleplaying Mission featuring the awesome RAVAGE Mod in an "Escape the Island" Scenario inspired by cosmic's mission

 

  • Play in the rural area of Schwemlitz County.

 

  • Combined RAVAGE with HEROS Survive for added level of immersion and gameplay value: HEROS offers a temperature system, sawing wood, trading goods, quest items...

           Generally speaking the HEROS items work with double-clicking them in your inventory like the RAVAGE items do. Some of them can be merged via action menu; most important for this mission:

           water purification pills+water container of any size=purified water

 

  • Mission puts you in an alternative timeline where after WW2 the Morgenthau Plan has been enforced upon Germany. Google it, and google the novel "Morbus Kitahara" by author Ransmayer as well. THIS is a setting where a Sandbox Survival game can shine! The map is Schwemlitz cuz it's quite rural - and looks like really German coutryside, not polish or ukrainian like the IFA3 maps. There will be a few „modern“ items in loot and purchase – but the gunplay is deliberately limited to the WW2 tech.

 

  • Play alone or as a small band of brothers in arms, all of you German soldiers returning from the time in a Soviet POW camp with nothing but the rags on your body. You have to fight for your life against Bandits and US Soldiers who roam Germany. The former to fulfill their needs by whatever means necessary, the latter in search of these Bandits and with the task to eliminate all "Rebel/Werewolf" units as well (represented by the armed BLUFOR RAVAGE Survivors who fight the Bandits) because NO German man is allowed to have guns! EVER! AGAIN!!!

 

  • Choose to play it as sandbox until you die. Or you could try to do the quests: find enough Dollars to bribe an Allied Forces Official to give you a Passport for, say, France or USA. Or steal blank forms out of his safe and then forge yourself a passport. Or maybe search for one of those - nowadays privileged - former victims of Nazi crimes who might have such passport - and kill him for it!

 

  • Really? Who would play a person like this? I don't know, but ARMA is about freedom. So ofc it's also a possibility to play as an absolutely ruthless "Inglorious German Bastard"...

 

  • Civilians, farm animals and wild boars present and some loot to be found in settlements, but VERY FEW vehicles - after all, the Morgenthau Plan was about to crush Germany's economy and society for good.

 

  • Weapons? Ammo? Hmm, try to pull off a Silent Takedown Attack on a Bandit or sneak into an US ARMY post and steal some hardware. You might try to scrape the money together to buy a combat knife from the stationary trader/questgiver, but he will NOT have guns in stock!!!

 

  • Also there is rumors about a couple of US supply airplanes that have crashed in the Schwemlitz region - maybe the Russians have found a few Nazi super weapons to bring down airplanes with soundwaves or magnetism? But dontcha think these crashsites were freebies: the US Rangers are heading out to each of the crashsites FAST; and if they see you there, they consider it trespassing and shoot you.

 

  • Wait, what? why don't they shoot you anyways? Because of INCON INCOGNITO!!! I've tailored this script to my mission with great detail so you can wear Frith's Ruin clothes or CIV clothes from IFA3 & RDS & BIS to pass for a civilian as long as you keep any weapons concealed and don't come too close to the soldiers.

 

  • Also the bandits will leave you and the "real" CIVS alone, making it possible to sneak up on them and do the silent takedown if they see through your disguise too late. The script options I've tried to make OPFOR shoot ALL CIVS don't work fully yet. They do just aim at the CIVS - kinde like extortion or "Your Money or your Life“ style.

 

  • Stationary trader and questgiver in a shop opposite of the Weste Train Station where you start. Go there at least once to receive the main quest and it's subquests! (Keep the book he gives to you in your inventory)


 

  • Further enhanced by usage of George Floros immersive script suite tailored for RAVAGE:

 

  • GF Crashsites creates random airplane crashsites with Recovery Recon Teams hurrying towards them make every playthrough different even in SP

 

  • GF Drop Loot lets all killed people drop money or other items you might sell to the trader.

 

  • Only two start and respawn locations (Weste Station as start and additionally a hidden camp in the woods for respawn) in MP for all players – go find yourself some old comrades, Feldwebel! And if your online friends let you down because of this lame excuse called „RL“, you can recruit any blufor AI with the RAVAGE recruiting system or at two places in the mission via Spyder Addons Recruiting mechanics...


 

  • AIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! If you have any AI subordinates or play SP, your teammates will all be able to heal each other and you. In „mixed MP“ with some humans and some AI, the AI will also help the humans, even if those AI buddies are NOT the „Combat Medic“ class.

 

  • Play as a small group through an adventure challenging you to show if you're ready to stand by your friend's side or rather choose to abandon one or even all of them in the face of mortal danger...

 

  • Different win endings depending on your success and playstyle/ways & means to achieve your goals (still WIP)

 

  • I'm happy to announce that this mission offers a persistent task with several sub-tasks. I achieved this by utilizing the convenient fact that ALiVE saves a player's or a container's inventory.

 

  • Subtasks are either repeating tasks for the stationary trader to help you earn some money or different ways to achieve your overall goal of obtaining a passport that allows you to leave the mission area and thus „win“ the mission.


 

  • Loot in props and furniture is very scarce and weapons and ammo even more so. Go hunt a few boars or other animals, or trade non-edible loot for food.


 

  • Added ALiVE saving (local save, NO WarRoom Account necessary!) and player modules to the mission – this means you can use BIS save or ALiVE save in SP and only ALiVE save in MP.


 

  • I have chosen to do so because the ALiVE save gives full object and inventory persistence for any and all boxes or vehicles or even loot objects left on the ground which players access during a SP or MP session. The usage in this mission is just for the persistence; so you don't need a Master Degree in ALiVE Gameplay. In fact, you won't even need a B.A.


 

  • In SP, just press the ESC button and then you can choose between the usual „Save&Exit“ button or the „ALiVE SP Save“ button. Loading happens automatically when you start the mission. Even if you don't see the usual „continue“ button in A3 Scenario list, don't worry. ALiVE essentially emulates it's MP save resuming system when you use it in SP. So once you are ingame again, it will load the previous session's state automatically. You can also use ALiVE for managing your survivor team or for some debug/cheat options. If you want this, just press the „application“ button or whatever you have chosen to associate with ALiVE Menu. If you die in SP while using ALiVE save, you won't get a „reload“ button. Instead, quit to main menu and „restart“ the mission. You will load your last manual ALiVE Menu „Player Save“ or your last „ALiVE SP Save“ made on exiting the mission last time.


 

  • In MP, you should try to get access to the GUI that lets you make an individual player save with ALiVE. You'll need that save if you want to leave the server before the other players or before the player who is Admin shuts it down. Speaking of which: easy as well! As Admin, press ESC, then choose „Server Save & Exit“. That's it! Once you do that, you save any players still on the server. Also in MP, the resuming of the mission is automatically.


 

  • Oh, and you can move stuff around in the gameworld if it's not too heavy to lift. Crates, barbed wire, dropped weapons...


 

  • Also you can load boxes (and their inventory) into your vehicles and later unload these again with mousewheel actions if the boxes are in a distance of 2 meters or less from the vehicles.

 

  • ZOD unarmed/silent takedown Script used to give all players the ability to defend themselves with their bare hands at game start and/or support a covert gameplay later on. After all, you are former WW2 soldiers who have fought on the Eastern Front and were then imprisoned in a Stalinist GULAG. You have learned all there is to learn about unarmed and melee fighting! This script allows me to actually let you play through the grim experience of coming to a shootout wielding not even a knife (if you load KA MELEE, you can buy a combat knife from the trader, though...), but just a pair of empty hands! Now go and create some vids of your ragged game characters charging towards a bandit armed with a gun and beat him to death! Please do so with whatever battle cry your nation habitually yells out! HINT: Germans would most likely yell „YAAAAH!“ or „HURRRAAA!“ if it goes into real primal/trench fighting. More sophisticated battle cries depend on the unit: „Horrido – Joho!“ for most infantrymen, „Panzergrenadiere – Dran! Drauf! Drüber!“ for mechanized infantry, „Panzer – Hurra!“ for tank troops.


CREDITS:

 

First I'll credit the creators of the used tutorials and templates because without their work I couldn't even have started A3 mission making, modded game or vanilla, and of course special thanks goes to all RAVAGE specific tutorials!


 

Haleks for his kind help in the RAVAGE release thread and the MP testing PM thread

cosmic10R for his RAVAGE templates


 

MacScottie/Jester814 for providing his very motivating and beginner friendly YouTube Tutorials


 

Psychobastard for his PDF A3 Editing Guide in German and for his AWESOME Revive Script AIS/A3 Wounding System

rsoftokz for his ROADS mission

sproyd for his A3 Editing Guide in English

 

Next to be credited are the friendly forum members or YouTubers (listed alphabetical, not by amount of help) that helped me either with code, with direct communication to solve various specific problems during the creation of this mission or by testing the mission together with me

bad benson for his general coding tips, hints to useful scripts and general ideas on mission balance and our broad exchange on the different approaches to achieve a high realism level in the ARMAVERSE


 

cosmic10R for his RAVAGE templates, for his great Escape! Mission that inspired me to try my own approach to this kind of RAVAGE mission and for the great exchange of mission ideas.


 

Engima for his COS Script used to populate the map with CIVS and animals


 

Evil Organ for lots of mission ideas we exchanged during RAVAGE testing


 

FHQ for his Briefing Editor


 

George Floros for his script collection which greatly enhances this mission and for exchange of thoughts during the mission's creation


 

Haleks for creating his awesome RAVAGE Mod and for letting me take part in the MP testing, also of course special thanks for all his coding tips


 

Heros not only for his Survival System but also for his friendly help with making the RAVAGE food & drink items consumable by that system


 

INCON for his Undercover script and also for his Squad Persistence script (latter is included, hence the credits, but it's not working on this map and with current ALiVE version for me ATTOW)


ZOD for his Silent Takedown Script


 

Required addons list:


 

ALiVE: http://alivemod.com/#Download


 

CBA A3: http://www.armaholic.com/page.php?id=18767


 

CUP Terrains Complete: http://www.armaholic.com/page.php?id=30045


 

CUP Terrains Maps:

http://www.armaholic.com/page.php?id=30046&highlight=CUP%2BMAPS

 

 

FRITHS RUIN: http://www.armaholic.com/page.php?id=31654&highlight=FRITHS

 

 

HEROS Survive:

http://www.armaholic.com/page.php?id=31161&highlight=HEROS%2BSURVIVE

 

 

IFA_AIO_LITE:

http://www.armaholic.com/page.php?id=34169

 

 

MBG Buildings 3: http://www.armaholic.com/page.php?id=14828

 

 

RDS Civilian Pack:

http://www.armaholic.com/page.php?id=26188&highlight=RDS%2BCIVILIANS


 

RAVAGE: http://www.armaholic.com/page.php?id=29638&highlight=RAVAGE


 

RAVAGE APEX: http://www.armaholic.com/page.php?id=34078&highlight=RAVAGE


 

RAVAGE CUP: http://www.armaholic.com/page.php?id=34079&highlight=RAVAGE


 

Schwemlitz, Germany:

http://www.armaholic.com/page.php?id=18147&highlight=SCHWEMLITZ


 

Spyder Addons:

http://www.armaholic.com/page.php?id=30013&highlight=SPYDER


 

Warfare Thai:http://www.armaholic.com/page.php?id=26051


 

Optional Addons:


 

ASR AI: http://www.armaholic.com/page.php?id=24080&highlight=ASR

OR

VCOMAI: http://www.armaholic.com/page.php?id=25381&highlight=VCOM

Why ASR AI or VCOM AI? These two (use only one of them at a time ofc!) are my personal preference and IMHO the best plug-and-play solutions for SP and MP alike! They make bandits real crappy shooters and trained Army soldiers dangerously effective!


ENHANCED MOVEMENT:


 

http://www.armaholic.com/page.php?id=27224&highlight=ENHANCED%2BMOVEMENT


 

Get! That! Mod! Now! You WILL find it incredibly immersive and helpful to survive being hunted by zombies while still unarmed at mission start and you WILL still love it even later in the mission to save ammo by doing a little E&E or find a vantage point in firefights with bandits!


 

KA MELEE: only available in SWS ATM


 

Advanced Urban Rappelling: http://www.armaholic.com/page.php?id=31357&highlight=RAPPELLING


 

Advanced Towing: http://www.armaholic.com/page.php?id=30575&highlight=TOWING


 

Dual Arms/Two Primary Weapons:

http://www.armaholic.com/page.php?id=33837&highlight=DUAL%2BARMS


 

9Liners & Notepad:

http://www.armaholic.com/page.php?id=28180&highlight=NOTEPAD

Shoulder Mounted Light:


 

RUG DSAI IFA3 Voices: only available in SWS ATM


 

Shoulder Mounted Light:

http://www.armaholic.com/page.php?id=32143&highlight=SHOULDER

 

 

And finally the mission itself:


 

Now go get it at Steam Workshop or via this BIS Forums release thread!


 


 

English Version:

 

https://www.dropbox.com/s/e5wf2ebl3873cno/RAVAGE_PLUS_HEROS_MORGENTHAU_PLAN_DEV_SCHWEMLITZ_ENG.WL_Route191.pbo.7z?dl=0


 


 

German Version:

 

https://www.dropbox.com/s/z8hia9jycq5l6st/RAVAGE_PLUS_HEROS_MORGENTHAU_PLAN_DEV_SCHWEMLITZ_GER.WL_Route191.pbo.7z?dl=0


 


 

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RESERVED FOR AUTHOR'S GAMEPLAY VIDS!!!

 

Riding to the Train Station, doing some business - and then get the Hell out of it while the US Army is sending a wall of lead behind me and my trusty steed after we've been compromised as illegeal combattants!

 

 

 

Here we wanted to get some drinking water in Schlagte - and had to fight teeth and claws for our very lives! 

 

 

This shows one of the most intense night time firefights I've had in ARMA; a breathtaking experience due to the low-tech setting of the mission:

 

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28 minutes ago, tourist said:

George Floros for his script collection which greatly enhances this mission and for exchange of thoughts during the mission's creation

 

 

Tourist Well done !

 

I was waiting this for a long time now !

 

Thanks for Everything and Congratulations for the release , i'll be waiting to see more !

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