Jay Z 1 Posted September 17, 2018 I have redesigned various units from NATO, AAF, CSAT and FIA using various mods and am wanting to replace the default load outs (Rifleman, Combat Life Saver, Marksman Etc.) in the Eden editor menu with these. Could someone explain how or link me. Share this post Link to post Share on other sites
Harzach 2517 Posted September 17, 2018 This would be better asked in addons - configs & scripting. Share this post Link to post Share on other sites
Noks - Ohliger 4 Posted September 29, 2018 Agree with Harzach. Next time you post something, make sure it is in the right section. However here is a little bit of config I just wrote down for you (I documented every line so you can understand -I hope- everything). class CfgVehicles { class B_Soldier_base_F; // base class for blufor arma soldiers class MY_SPLENDID_SOLDIER: B_Soldier_base_F // the classname of your new uniform { scope = 2; // scope of the class !IMPORTANT! -> DO NOT TOUCH author = "Splendid modder"; // your name displayName = "My wonderful soldier"; // the name of your soldier nakedUniform = "U_BasicBody"; // classname for "naked" body uniformClass = "MY_SPLENDID_UNIFORM"; // classname of your uniform (defined in cfgWeapons) model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d"; hiddenSelections[] = {"camo","insignia"}; // hidden selections of the model !IMPORTANT! -> DO NOT TOUCH hiddenSelectionsTextures[] = {"MY_SPLENDID_ADDON\data\MY_SPLENDID_UNIFORM_co.paa"}; // path to your texture hiddenSelectionsMaterials[] = {"MY_SPLENDID_ADDON\data\MY_SPLENDID_UNIFORM.rvmat"}; // path to your material file (do not specify this line if you did not make a material file) }; }; class cfgWeapons { class UniformItem; // base class for the information of the uniform class Uniform_Base; // base class for the uniform class MY_SPLENDID_UNIFORM: Uniform_Base { scope = 2; author = "Splendid modder"; displayName = "My super colored uniform"; // the name of your uniform picture = "MY_SPLENDID_ADDON\data\ui\MY_UNIFORM_LOGO_ca.paa"; // path to the picture of the model model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; // the model of the uniform when laid on the ground uniformClass = "MY_SPLENDID_SOLDIER"; // classname of your soldier (defined in cfgVehicles) containerClass = "Supply20"; // the mass your uniform can carry mass = 60; // mass of your uniform allowedSlots[] = {"701","801","901"}; // where can you store your uniform (701 -> uniform | 801 -> vest | 901 -> backpack (I am not sure for the order)) armor = 0; // leave it to 0 except if you want your uniform to be armored }; }; }; 1 Share this post Link to post Share on other sites