smirlianos 5 Posted September 11, 2018 I try to re-texture a civilian clothing piece from the Apex expansion. Everything works, except the texture. The uniform piece gets added on the arsenal, but it has the default texture applied to it and not the one specified in the config file. Anyone want to take a look and tell me what I have done wrong? config.cpp: Spoiler class CfgPatches { class smn_Tap_Clothes { version = "1.0"; units[] = {}; weapons[] = {}; requiredVersion = "1.0"; requiredAddons[] = {}; }; }; class cfgFactionClasses { class Tap_Faction { displayName = "TAP"; priority = 3; // Position in list. side = 3; // Opfor = 0, Blufor = 1, Indep = 2. icon = ""; //Custom Icon }; }; class CfgVehicles { class C_man_1; class Tap_Shirt1_C: C_man_1 { author = "Smirlianos"; scope = 2; displayName = "TAP1"; dlc = "Tap_Clothes"; faction = "Tap_Faction"; model = "\A3\characters_f_exp\Civil\C_Man_casual_shorts_F.p3d"; //Default civil tanoa hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Tap_clothes\Data\tap_shirt_white_co.paa"}; //hiddenSelectionsMaterials[] = {"\CRYEGEN3_MOHW\CRYEGEN3_MOHW\data\CRYEG3_1.rvmat"}; }; }; class cfgWeapons { class UniformItem; class Uniform_Base; class Tap_Shirt1: Uniform_Base { author = "Smirlianos"; scope = 2; displayName = "Tap Shirt 1"; //picture = "\A3\characters_f\data\ui\icon_u_b_soldier_new_ca.paa"; model = "\A3\characters_f_exp\Civil\C_Man_casual_shorts_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Tap_clothes\Data\tap_shirt_white_co.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = Tap_Shirt1_C; containerClass = Supply40; mass = 40; }; }; }; Share this post Link to post Share on other sites