maximilionus 92 Posted September 3, 2018 Quote AnEVi - Animation Easy Viewercurrent state of development: wip (1/2 done)========== Hello ArmA community! This modification is kind of expansion for A3 3DEN editor. I very often use this editor during the development of modifications and other trivia stuff (like cinematic trailers etc...) and when it comes to animation configuring part, well... that sucs Previewing animation in Animation Viewer > setting it on unit with switchMove/playMove > [you know whats next]. Yeah, and then... the adjustment of animation. Launching mission to test it out > getting back to Eded to fix position > Doing all this stuff again and again... Then, the idea came to my mind: what if i will be able to preview animations right in eden editor and then just use it on unit with playMove/switchMove? This is the story about how this mod was born AnEVi (Animation Easy Viewer) - is a powerful tool (expansion) that allows you to preview and adjust animations on units right in editor. Currently, the half of work is done and almost ready for release, but the functional is not sufficient yet. I'm planning to add more animation control stuff like: animation speed, play/pause/reset (and other things). What do you think about my idea? And yeah, sorry for my bad engrish guys c: // Soon I'll add link to my Discord server Screenshots: 4 4 1 Share this post Link to post Share on other sites
DL++ 397 Posted September 5, 2018 This is cool, I could defo make use of this! Good stuff Share this post Link to post Share on other sites
.kju 3245 Posted September 5, 2018 looking good Suggestions: 1) Grouping based on https://community.bistudio.com/wiki/AnimationTitles 2) OnHover or some other means displaying explanations on the short tags 3) Descriptions based on previous and future community work. Ref: https://community.bistudio.com/wiki/ArmA:_Moves https://community.bistudio.com/wiki/ArmA2:_Moves Probably best done via config extension on cfgMovesBasic and CfgMovesMaleSdr - like custom 'TAG_displayName = "Description";' Can help with generating the code based on "anim to description" mapping. 1 Share this post Link to post Share on other sites
maximilionus 92 Posted September 5, 2018 8 hours ago, .kju said: looking good Suggestions: 1) Grouping based on https://community.bistudio.com/wiki/AnimationTitles 2) OnHover or some other means displaying explanations on the short tags 3) Descriptions based on previous and future community work. Ref: https://community.bistudio.com/wiki/ArmA:_Moves https://community.bistudio.com/wiki/ArmA2:_Moves Probably best done via config extension on cfgMovesBasic and CfgMovesMaleSdr - like custom 'TAG_displayName = "Description";' Can help with generating the code based on "anim to description" mapping. Yea, thats good ideas. Idea about descriptions is really perfect but it will take a lot of time to analyze more than 5000 of vanilla animations... Share this post Link to post Share on other sites
.kju 3245 Posted September 5, 2018 a good chunk is still the same from A1/A2. so existing description should still fit also movement anims are not needed imo. only cutscene, idle, death and some special ones probably anyhow should be some community/team effort anyway (so some github project or other means to easily submit/improve descriptions) 1 Share this post Link to post Share on other sites
maximilionus 92 Posted September 5, 2018 2 minutes ago, .kju said: a good chunk is still the same from A1/A2. so existing description should still fit also movement anims are not needed imo. only cutscene, idle, death and some special ones probably anyhow should be some community/team effort anyway (so some github project or other means to easily submit/improve descriptions) I'm currently working on private GitLab repo. Public source code will be available after first public release. I'm hoping that this mod will be really needed 2 Share this post Link to post Share on other sites
maximilionus 92 Posted September 7, 2018 Well... should i call this a small "demo" of AnEVi functional? Share this post Link to post Share on other sites
PattyPN 0 Posted September 17, 2018 Honestly excited my friend! I can't wait for this to come out. Keep up the work :D Share this post Link to post Share on other sites
Phantom Hawk 44 Posted September 17, 2018 Looks good can't wait to use it. Share this post Link to post Share on other sites