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[WIP] AnEVi - Animation Easy Viewer

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AnEVi - Animation Easy Viewer

current state of development: wip (1/2 done)

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Hello ArmA community! This modification is kind of expansion for A3 3DEN editor. I very often use this editor during the development of modifications and other trivia stuff (like cinematic trailers etc...) and when it comes to animation configuring part, well... that sucs :huh2:

Previewing animation in Animation Viewer > setting it on unit with switchMove/playMove > [you know whats next]. Yeah, and then... the adjustment of animation. Launching mission to test it out > getting back to Eded to fix position > Doing all this stuff again and again...

Then, the idea came to my mind: what if i will be able to preview animations right in eden editor and then just use it on unit with playMove/switchMove? This is the story about how this mod was born :happy:

 

AnEVi (Animation Easy Viewer) - is a powerful tool (expansion) that allows you to preview and adjust animations on units right in editor. Currently, the half of work is done and almost ready for release, but the functional is not sufficient yet. I'm planning to add more animation control stuff like: animation speed, play/pause/reset (and other things).

What do you think about my idea? And yeah, sorry for my bad engrish guys c:

// Soon I'll add link to my Discord server

 

Screenshots:

 

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This is cool, I could defo make use of this! Good stuff 

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looking good :icon14:

 

Suggestions:

 

1) Grouping based on https://community.bistudio.com/wiki/AnimationTitles

2) OnHover or some other means displaying explanations on the short tags

3) Descriptions based on previous and future community work. Ref:

https://community.bistudio.com/wiki/ArmA:_Moves

https://community.bistudio.com/wiki/ArmA2:_Moves

 

Probably best done via config extension on cfgMovesBasic and CfgMovesMaleSdr - like custom 'TAG_displayName = "Description";'

Can help with generating the code based on "anim to description" mapping.

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8 hours ago, .kju said:

looking good :icon14:

 

Suggestions:

 

1) Grouping based on https://community.bistudio.com/wiki/AnimationTitles

2) OnHover or some other means displaying explanations on the short tags

3) Descriptions based on previous and future community work. Ref:

https://community.bistudio.com/wiki/ArmA:_Moves

https://community.bistudio.com/wiki/ArmA2:_Moves

 

Probably best done via config extension on cfgMovesBasic and CfgMovesMaleSdr - like custom 'TAG_displayName = "Description";'

Can help with generating the code based on "anim to description" mapping.

Yea, thats good ideas. Idea about descriptions is really perfect but it will take a lot of time to analyze more than 5000 of vanilla animations...

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a good chunk is still the same from A1/A2. so existing description should still fit

also movement anims are not needed imo. only cutscene, idle, death and some special ones probably

 

anyhow should be some community/team effort anyway (so some github project or other means to easily submit/improve descriptions)

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2 minutes ago, .kju said:

a good chunk is still the same from A1/A2. so existing description should still fit

also movement anims are not needed imo. only cutscene, idle, death and some special ones probably

 

anyhow should be some community/team effort anyway (so some github project or other means to easily submit/improve descriptions)

I'm currently working on private GitLab repo. Public source code will be available after first public release.

I'm hoping that this mod will be really needed :huh2:

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Honestly excited my friend! I can't wait for this to come out. Keep up the work :D

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