LifeSnatcher 2 Posted July 30, 2018 i am a noob, i know that. im trying to create a server side addon that i can put my scripts/functions in. i have a test setup that is just supposed to do hello world. can someone please tell me what im doing wrong. thank you for any help. image of my current setup. https://imgur.com/a/cfRcA3i 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted July 30, 2018 1 hour ago, LifeSnatcher said: image Hello there LifeSnatcher ! It would be better to post your code. Share this post Link to post Share on other sites
LifeSnatcher 2 Posted July 30, 2018 (edited) https://drive.google.com/file/d/13nZTrD6buS8vqI90MHwQxkXT0DYwCWdB/view Edited July 30, 2018 by LifeSnatcher improved response Share this post Link to post Share on other sites
LifeSnatcher 2 Posted July 30, 2018 3 hours ago, GEORGE FLOROS GR said: Hello there LifeSnatcher ! It would be better to post your code. https://drive.google.com/file/d/13nZTrD6buS8vqI90MHwQxkXT0DYwCWdB/view 1 Share this post Link to post Share on other sites
Larrow 2823 Posted July 30, 2018 Works fine for me if I load up your mod and test the functions exist and work. How are you testing? As I see in your picture you are calling feature_0_fnc_apply from the initPlayerLocal.sqf. If your testing on a dedicated then nothing will happen as the function is in a server side mod only. 1 Share this post Link to post Share on other sites
LifeSnatcher 2 Posted July 30, 2018 1 hour ago, Larrow said: Works fine for me if I load up your mod and test the functions exist and work. How are you testing? As I see in your picture you are calling feature_0_fnc_apply from the initPlayerLocal.sqf. If your testing on a dedicated then nothing will happen as the function is in a server side mod only. yep your right. works fine when i RE if from initserver.sqf. how can i call functions from the client? Share this post Link to post Share on other sites
LifeSnatcher 2 Posted July 30, 2018 1 hour ago, Larrow said: Works fine for me if I load up your mod and test the functions exist and work. How are you testing? As I see in your picture you are calling feature_0_fnc_apply from the initPlayerLocal.sqf. If your testing on a dedicated then nothing will happen as the function is in a server side mod only. NVM I finally figure it out yay. thanks guys. Share this post Link to post Share on other sites