prototype1479 63 Posted July 28, 2018 Post a comment if you know more OFP bugs/glitches I'll write it down here Unit Action "Ladder down" and "Ladder up" command is same for AI Giving _x action "Ladder down" or "Ladder up" command to a house with no ladders crashes the game DisableAI command re-enables the AI after a save and load Getpos command on some objects crashes the game (Like craterOnVehicle or slop) When turning config.bin to config.cpp you can't use your pistol properly you need to add some enum command inside it All houses has bad furniture hit boxes - you go trough them Paratroopers can't die AI can see trough and shoot trough bushes and forests and fallen vegetation AI doesn't shoot at tanks with its turret damaged AI keeps shooting at stationary MG's (M2's) even though they aren't manned If a spetnatz has NVG and binos , and when they use binos NVG model pops up instead but still uses binos Left overs of the bullet when you shoot gets bounced if ground is moving up and down like the sea Share this post Link to post Share on other sites
zulu1 145 Posted July 28, 2018 3 hours ago, prototype1479 said: DisableAI command re-enables the AI after a save and load Saves and loads affect some things, like custom faces also. When turning config.bin to config.cpp you can't use your pistol properly you need to add some enum command inside it bin conversions remove enums Paratroopers can't die not a bug, done on purpose, all paras could be shot from the sky b4 landing AI can see trough and shoot trough bushes and forests and fallen vegetation maybe can call it a bug, many objects are not solid, only a texture AI doesn't shoot at tanks with its turret damaged once a vehicle has certain damage it's considered dead, notice AI won't get into a damaged vehicle? AI keeps shooting at stationary MG's (M2's) even though they aren't manned anything from an editor update that has like side east is an enemy, east mash tents for example also if an occupied vehicle is targeted and occupant gets out it is still attacked If a spetnatz has NVG and binos , and when they use binos NVG model pops up instead but still uses binos This is a bug, I call it bino bug, binos must be in 1st slot and NVG in the 2nd slot or you get the bug (if you have both) 1 Share this post Link to post Share on other sites