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prototype1479

OFP Bugs

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Post a comment if you know more OFP bugs/glitches I'll write it down here

 

Unit Action "Ladder down" and "Ladder up" command is same for AI

 

Giving _x action "Ladder down" or "Ladder up" command to a house with no ladders crashes the game


DisableAI command re-enables the AI after a save and load


Getpos command on some objects crashes the game (Like craterOnVehicle or slop)


When turning config.bin to config.cpp you can't use your pistol properly you need to add some enum command inside it


All houses has bad furniture hit boxes - you go trough them


Paratroopers can't die


AI can see trough and shoot trough bushes and forests and fallen vegetation


AI doesn't shoot at tanks with its turret damaged


AI keeps shooting at stationary MG's (M2's) even though they aren't manned


If a spetnatz has NVG and binos , and when they use binos NVG model pops up instead but still uses binos


Left overs of the bullet when you shoot gets bounced if ground is moving up and down like the sea

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3 hours ago, prototype1479 said:

DisableAI command re-enables the AI after a save and load

Saves and loads affect some things, like custom faces also.

When turning config.bin to config.cpp you can't use your pistol properly you need to add some enum command inside it

bin conversions remove enums

Paratroopers can't die

not a bug, done on purpose, all paras could be shot from the sky b4 landing

AI can see trough and shoot trough bushes and forests and fallen vegetation

maybe can call it a bug, many objects are not solid, only a texture

AI doesn't shoot at tanks with its turret damaged

once a vehicle has certain damage it's considered dead, notice AI won't get into a damaged vehicle?

AI keeps shooting at stationary MG's (M2's) even though they aren't manned

anything from an editor update that has like side east is an enemy, east mash tents for example

also if an occupied vehicle is targeted and occupant gets out it is still attacked 

If a spetnatz has NVG and binos , and when they use binos NVG model pops up instead but still uses binos

This is a bug, I call it bino bug, binos must be in 1st slot and NVG in the 2nd slot or you get the bug (if you have both)

 

 

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