Cockheaven 21 Posted July 26, 2018 (edited) Hi guys, I've been poking around here and redit for a few days trying to find snips of code I can combine and use to revive/respawn/replace some ai in a mp scenario. What I have: I have a training course with 25 OPFOR AI, and 11 Civ Ai. 36 position markers oriented in the direction I want the unit to face. What I need: I want to have the OPFOR (all the same exact unit) respawn at random position markers as well as civi to respawn at random position markers. I want to the units to retain the code I have in the init field in eden. The civies can be random or all the same unit not a big deal to me. Any help is greatly appreciated! Edit: I'm kind of brute forcing it at this point and I know I'm doing it wrong...… here's the code I'm working with. I need a way to select one of the positions at random, use it to spawn an ai unit then exclude that used position from the next spawn sequence. Spoiler _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup1 = [getmarkerpos _spawnpos, EAST, ["C_Scientist_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup2 = [getmarkerpos _spawnpos, EAST, ["C_man_utilityworker_01_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup3 = [getmarkerpos _spawnpos, EAST, ["C_Journalist_01_war_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup4 = [getmarkerpos _spawnpos, EAST, ["C_Man_p_beggar_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup5 = [getmarkerpos _spawnpos, EAST, ["C_Scientist_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup6 = [getmarkerpos _spawnpos, EAST, ["C_man_utilityworker_01_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup7 = [getmarkerpos _spawnpos, EAST, ["C_Journalist_01_war_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup8 = [getmarkerpos _spawnpos, EAST, ["C_Man_p_beggar_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup9 = [getmarkerpos _spawnpos, EAST, ["C_Man_Polo_1_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup10 = [getmarkerpos _spawnpos, EAST, ["C_Man_Casual_1_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup11 = [getmarkerpos _spawnpos, EAST, ["C_Man_Shorts_1_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup12 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup13 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup14 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup15 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup16 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup17 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup18 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup19 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup20 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup21 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup22 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup23 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup24 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup25 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup26 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup27 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup28 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup29 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup30 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup31 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup32 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup33 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup34 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup35 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. _spawnposarray = ["ShAi1_1","ShAi1_2","ShAi1_3","ShAi1_4","ShAi1_5","ShAi1_6","ShAi1_7","ShAi1_8","ShAi1_9","ShAi1_10","ShAi1_11","ShAi1_12","ShAi1_13","ShAi1_14","ShAi1_15","ShAi1_16","ShAi1_17","ShAi1_18","ShAi1_19","ShAi1_20","ShAi1_21","ShAi1_22","ShAi1_23","ShAi1_24","ShAi1_25","ShAi1_26","ShAi1_27","ShAi1_28","ShAi1_29","ShAi1_30","ShAi1_31","ShAi1_32","ShAi1_33","ShAi1_34","ShAi1_35","ShAi1_36"]; //array with three marker names _spawnpos = selectRandom _spawnposarray; //select a random spawnposition _mygroup36 = [getmarkerpos _spawnpos, EAST, ["O_Soldier_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; //spawn the unit on the random position. Edited July 27, 2018 by Cockheaven Share this post Link to post Share on other sites
Cockheaven 21 Posted August 2, 2018 Update; I've gotten a working script that is performing well and I'm happy with how it functions, however I would like to have each AI that is spawned stay in its place, being able to aim and change stance is preferred. Any help is appreciated my code is below Spoiler _myunitarray = ["C_Scientist_F","C_man_utilityworker_01_F","C_Journalist_01_war_F","C_Man_p_beggar_F","C_Scientist_F","C_man_utilityworker_01_F","C_Journalist_01_war_F","C_Man_p_beggar_F","C_Man_Polo_1_F","C_Man_Casual_1_F","C_Man_Shorts_1_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F"]; _myunit = selectRandom _myunitarray; _mygroup1 = [getmarkerpos "ShAi1_1", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup2 = [getmarkerpos "ShAi1_2", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup3 = [getmarkerpos "ShAi1_3", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup4 = [getmarkerpos "ShAi1_4", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup5 = [getmarkerpos "ShAi1_5", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup6 = [getmarkerpos "ShAi1_6", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup7 = [getmarkerpos "ShAi1_7", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup8 = [getmarkerpos "ShAi1_8", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup9 = [getmarkerpos "ShAi1_9", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup10 = [getmarkerpos "ShAi1_10", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup11 = [getmarkerpos "ShAi1_11", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup12 = [getmarkerpos "ShAi1_12", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup13 = [getmarkerpos "ShAi1_13", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup14 = [getmarkerpos "ShAi1_14", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup15 = [getmarkerpos "ShAi1_15", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup16 = [getmarkerpos "ShAi1_16", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup17 = [getmarkerpos "ShAi1_17", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup18 = [getmarkerpos "ShAi1_18", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup19 = [getmarkerpos "ShAi1_19", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup20 = [getmarkerpos "ShAi1_20", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup21 = [getmarkerpos "ShAi1_21", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup22 = [getmarkerpos "ShAi1_22", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup23 = [getmarkerpos "ShAi1_23", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup24 = [getmarkerpos "ShAi1_24", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup25 = [getmarkerpos "ShAi1_25", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup26 = [getmarkerpos "ShAi1_26", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup27 = [getmarkerpos "ShAi1_27", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup28 = [getmarkerpos "ShAi1_28", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup29 = [getmarkerpos "ShAi1_29", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup30 = [getmarkerpos "ShAi1_30", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup31 = [getmarkerpos "ShAi1_31", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup32 = [getmarkerpos "ShAi1_32", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup33 = [getmarkerpos "ShAi1_33", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup34 = [getmarkerpos "ShAi1_34", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup35 = [getmarkerpos "ShAi1_35", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _myunit = selectRandom _myunitarray; _mygroup36 = [getmarkerpos "ShAi1_36", East, [_myunit],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; 1 Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted August 3, 2018 8 hours ago, Cockheaven said: Update; I've gotten a working script that is performing well and I'm happy with how it functions, however I would like to have each AI that is spawned stay in its place, being able to aim and change stance is preferred. Any help is appreciated my code is below Most comfortable way would be to grab all map markers with a certain keyword, "shai" in your case: _markers = allMapMarkers select {toUpper _x find "SHAI" >= 0}; _side = east; _myunitarray = ["C_Scientist_F","C_man_utilityworker_01_F","C_Journalist_01_war_F","C_Man_p_beggar_F","C_Scientist_F","C_man_utilityworker_01_F","C_Journalist_01_war_F","C_Man_p_beggar_F","C_Man_Polo_1_F","C_Man_Casual_1_F","C_Man_Shorts_1_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F"]; _spawnedGroups = []; { _grp = [getmarkerpos _x, _side, [selectRandom _myunitarray],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _spawnedGroups pushBack _grp;//in case you want to access all spawned groups {_x disableAI "PATH"} forEach units _grp; } forEach _markers; _spawnedGroups This will look for all markers containing "shai" (not case sensitive), so you can easily copy paste more markers without having to rename a single one. Then a random unit will be spawned on each marker, disabling AI path, so the unit will stay put while still able to turn around, change stance and fire at enemies. Cheers 1 1 Share this post Link to post Share on other sites
Cockheaven 21 Posted August 15, 2018 Wow, Thank you so much this is working like a charm! Exactly what I was looking for, this will allow me to add more markers easily how very exciting! 1 Share this post Link to post Share on other sites
Cockheaven 21 Posted August 17, 2018 So I took that code and modified it to spawn a vehicle convoy and have them proceed to a waypoint, however using the following code the vehicles spawn outside of a group and of course do not pay attention to each other nor the formation command , Its like Mad Max out there lol. Any help appreciated! Spoiler _markers = allMapMarkers select {toUpper _x find "CONVOY" >= 0}; _side = east; _myunitarray = ["CUP_O_BMP_HQ_CSAT","O_APC_WHEELED_02_RCWS_V2_F","O_TRUCK_03_FUEL_F","O_TRUCK_03_AMMO_F","O_APC_TRACKED_02_CANNON_F","O_MBT_02_CANNON_F","O_MBT_04_CANNON_F"]; _spawnedGroups = []; { _grp = [getmarkerpos _x, _side, [selectRandom _myunitarray],[],[],[],[],[],90] call BIS_fnc_spawnGroup; _spawnedGroups pushBack _grp;//in case you want to access all spawned groups { [_grp, getMarkerPos "OCCUPY"] call bis_fnc_taskAttack; [_grp, 1] setWaypointSpeed "LIMITED"; [_grp, 1] setWaypointCombatMode "WHITE"; [_grp, 1] setWaypointBehaviour "SAFE"; [_grp, 1] setWaypointFormation "COLUMN"; } forEach units _grp; } forEach _markers; _spawnedGroups Share this post Link to post Share on other sites
TangVector 0 Posted April 30, 2023 On 8/3/2018 at 2:12 AM, Grumpy Old Man said: Most comfortable way would be to grab all map markers with a certain keyword, "shai" in your case: _markers = allMapMarkers select {toUpper _x find "SHAI" >= 0}; _side = east; _myunitarray = ["C_Scientist_F","C_man_utilityworker_01_F","C_Journalist_01_war_F","C_Man_p_beggar_F","C_Scientist_F","C_man_utilityworker_01_F","C_Journalist_01_war_F","C_Man_p_beggar_F","C_Man_Polo_1_F","C_Man_Casual_1_F","C_Man_Shorts_1_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F","O_Soldier_F"]; _spawnedGroups = []; { _grp = [getmarkerpos _x, _side, [selectRandom _myunitarray],[],[],[],[],[],180] call BIS_Fnc_spawnGroup; _spawnedGroups pushBack _grp;//in case you want to access all spawned groups {_x disableAI "PATH"} forEach units _grp; } forEach _markers; _spawnedGroups This will look for all markers containing "shai" (not case sensitive), so you can easily copy paste more markers without having to rename a single one. Then a random unit will be spawned on each marker, disabling AI path, so the unit will stay put while still able to turn around, change stance and fire at enemies. Cheers I know this is 5 years old but since it is pinned in the AI Compilation, the post should at least be helpful and work but it does not. I get a code "Error, invalid number in expression" Share this post Link to post Share on other sites
pierremgi 4889 Posted April 30, 2023 3 hours ago, TangVector said: I know this is 5 years old but since it is pinned in the AI Compilation, the post should at least be helpful and work but it does not. I get a code "Error, invalid number in expression" How do you use it? Do you have markers named with "SHAI" embedded string like "xxxSHAIyyy" ? Did you remove the comment? (depending on where you are using it) Working and helpful doesn't mean rewrite all fundamentals each time. Asking for help should at least come alongside a minimum context. Share this post Link to post Share on other sites