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Can't generate Opfor Compositions
TangVector replied to TangVector's topic in ARMA 3 - TROUBLESHOOTING
I found out it is one of the subscribed mods that is causing an issue and I suspect it is one the mods without a certificate. I want to narrow them but at least I know it is a mod causing this issue and can be avoided. -
Can't generate Opfor Compositions
TangVector replied to TangVector's topic in ARMA 3 - TROUBLESHOOTING
Thank you, Ill try that. -
I recently upgraded and built a new computer system and loaded Arma 3 into it. Recently I fired up the Editor and noticed none of the OpFor Compositions generate on the map when I try dragging and dropping them into the map. BlueFor and Independent generate just fine. Opfor is the only coalition that does not get created. When I drag and drop, I only see a red diamond with an X on my cursor. Is there a setting somewhere that I am overlooking? So far, I have tried 2 maps (Chernarus winter, Ruha) and no change to the problem.
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stopping Vehicle repair Animation
TangVector replied to TangVector's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey thanks, bud! This command does not work for me, I'm not sure why not: call BIS_fnc_ambientAnimCombat It just avoids any kind of animation and goes straight to combat mode, but what did work for me was at the TRIGGER: unitName call BIS_fnc_ambientAnim__terminate; The AI unit stopped it's repair animation and proceeded to it's waypoint. -
Hi, I am very new to scripting and I am using this command to have an AI, Alpha1, start the scenario repairing a vehicle as an animation and it works: [Alpha1, "REPAIR_VEH_STAND", "FULL"] call BIS_fnc_ambientAnim; But then I want Alpha1 to stop repairing and move to a waypoint once an Independent AI enters the TRIGGER zone. I have another AI, Alpha2, that is standing and then successfully moves to waypoint once TRIGGERED by an Independent AI. I can not figure out how to make Alpha1 stop repairing. I have tried: [Alpha1, "REPAIR_VEH_STAND", "FULL"] call BIS_fnc_ambientAnim; Alpha1 disableAI "MOVE"; on TRIGGER: hint "ACTIVE"; Alpha2 enableAI "MOVE"; Alpha1 enableAI "MOVE"; and I have tried: [Alpha1, "REPAIR_VEH_STAND", "FULL"] call BIS_fnc_ambientAnim; Alpha1 enableAI "MOVE"; on TRIGGER: hint "ACTIVE"; Alpha2 enableAI "MOVE"; Alpha1 disableAI "REPAIR_VEH_STAND"; I would like some help in making Alpha1 stop repairing animation , OR......Can I have a reason why Alpha1 will not stop Animation? Is it because the animation does not allow itself to be TRIGGERED? Thank you for your answers!
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Yes, 64bit. i7-4770K @ 350 Ghz, 16GB RAM, nVIDIA GeFORCE 960 No Mods right now
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I tried uninstalling and reinstalling the game a third time. The issue still persists.
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I may have put my initial post in the wrong are but Recently, I noticed when I try entering the Editor after choosing a location (Altis, Tanoa, etc) the screen FREEZES and even affects my entire computer such that my mouse does not work and I have to restart. I already reinstalled the game once and seemed to done nothing to fix the issue. Any help to ix this is GREATLY appreciated!
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Recently, I noticed when I try entering the Editor after choosing a location (Altis, Tanoa, etc) the screen stalls and even affects my entire computer such that my mouse does not work and I have to restart. I already reinstalled the game once and seemed to done nothing to fix the issue. Any help to ix this is GREATLY appreciated!