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TangVector

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About TangVector

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  1. TangVector

    Can't generate Opfor Compositions

    I found out it is one of the subscribed mods that is causing an issue and I suspect it is one the mods without a certificate. I want to narrow them but at least I know it is a mod causing this issue and can be avoided.
  2. TangVector

    Can't generate Opfor Compositions

    Thank you, Ill try that.
  3. I recently upgraded and built a new computer system and loaded Arma 3 into it. Recently I fired up the Editor and noticed none of the OpFor Compositions generate on the map when I try dragging and dropping them into the map. BlueFor and Independent generate just fine. Opfor is the only coalition that does not get created. When I drag and drop, I only see a red diamond with an X on my cursor. Is there a setting somewhere that I am overlooking? So far, I have tried 2 maps (Chernarus winter, Ruha) and no change to the problem.
  4. Hey thanks, bud! This command does not work for me, I'm not sure why not: call BIS_fnc_ambientAnimCombat It just avoids any kind of animation and goes straight to combat mode, but what did work for me was at the TRIGGER: unitName call BIS_fnc_ambientAnim__terminate; The AI unit stopped it's repair animation and proceeded to it's waypoint.
  5. Hi, I am very new to scripting and I am using this command to have an AI, Alpha1, start the scenario repairing a vehicle as an animation and it works: [Alpha1, "REPAIR_VEH_STAND", "FULL"] call BIS_fnc_ambientAnim; But then I want Alpha1 to stop repairing and move to a waypoint once an Independent AI enters the TRIGGER zone. I have another AI, Alpha2, that is standing and then successfully moves to waypoint once TRIGGERED by an Independent AI. I can not figure out how to make Alpha1 stop repairing. I have tried: [Alpha1, "REPAIR_VEH_STAND", "FULL"] call BIS_fnc_ambientAnim; Alpha1 disableAI "MOVE"; on TRIGGER: hint "ACTIVE"; Alpha2 enableAI "MOVE"; Alpha1 enableAI "MOVE"; and I have tried: [Alpha1, "REPAIR_VEH_STAND", "FULL"] call BIS_fnc_ambientAnim; Alpha1 enableAI "MOVE"; on TRIGGER: hint "ACTIVE"; Alpha2 enableAI "MOVE"; Alpha1 disableAI "REPAIR_VEH_STAND"; I would like some help in making Alpha1 stop repairing animation , OR......Can I have a reason why Alpha1 will not stop Animation? Is it because the animation does not allow itself to be TRIGGERED? Thank you for your answers!
  6. TangVector

    Editor stuck when initializing

    Yes, 64bit. i7-4770K @ 350 Ghz, 16GB RAM, nVIDIA GeFORCE 960 No Mods right now
  7. TangVector

    Editor stuck when initializing

    I tried uninstalling and reinstalling the game a third time. The issue still persists.
  8. I may have put my initial post in the wrong are but Recently, I noticed when I try entering the Editor after choosing a location (Altis, Tanoa, etc) the screen FREEZES and even affects my entire computer such that my mouse does not work and I have to restart. I already reinstalled the game once and seemed to done nothing to fix the issue. Any help to ix this is GREATLY appreciated!
  9. Recently, I noticed when I try entering the Editor after choosing a location (Altis, Tanoa, etc) the screen stalls and even affects my entire computer such that my mouse does not work and I have to restart. I already reinstalled the game once and seemed to done nothing to fix the issue. Any help to ix this is GREATLY appreciated!
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