Buloee 63 Posted July 17, 2018 i feel like consumerables need a rework because right now, in its current form, antibiotics make every other consumerable redundant. below is a system ive been thinking about that incorperates ALL the healing consumerables and makes each as valuable as each other bandages get you to 50% health, then you need to disinfect the wound to add an additional 25% then antibotics to get you the last 25% you need painkiller boosts health to full for a limited time but that time depleats so rapidly, there pretty much isnt any reason to take them but, if you slow the speed the antibotics heals for the last 25%, by quite alot as they are fast, you could use painkillers as a buff to the antbotics to incease the heal speed. EDIT: due to writing this is the reaaaaly early hours of this morning, bandaging and disinfecting needs to be swapped around. Share this post Link to post Share on other sites
schluesselbart 0 Posted July 17, 2018 Besides that you normally disinfect a wound before you bandage it, I find this is really a great idea! Share this post Link to post Share on other sites
Buloee 63 Posted July 17, 2018 4 hours ago, schluesselbart said: Besides that you normally disinfect a wound before you bandage it, I find this is really a great idea! haha yes, correct. i wrote this at 4am blurry eyed so please forgive me! xD Share this post Link to post Share on other sites
ReRedRingerSpore 5 Posted July 18, 2018 great idea, will add realistic depth :) 1 Share this post Link to post Share on other sites