Charles Barkley 1 Posted July 12, 2018 I used the following script on my backpack item: _backpackItem hideObjectGlobal true; When running the result is the following: I would like to make it completly invisible (remove dangling shadows) and non-interactive (disable actions) How to achieve that? The documentation hints me that this should be actually working like that. Greetings Charlie! Share this post Link to post Share on other sites
Charles Barkley 1 Posted July 12, 2018 I found out that I have to call this function to the _holder of the object not the object itself :/ hard to grasp Share this post Link to post Share on other sites
HazJ 1289 Posted July 12, 2018 Last time I tried. Couldn't hide the shadow for the backpack. You can hide all shadows though but meh... https://community.bistudio.com/wiki/setShadowDistance Share this post Link to post Share on other sites
pierremgi 4892 Posted July 13, 2018 If backpack is on ground, try with: objectParent _backpackItem hideObjectGlobal true; objectParent _backpackItem enableSimulationGlobal false; (not tested) Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted July 13, 2018 Why not just get rid of the backpack and add an invisible ammocrate addAction to the player? Cheers Share this post Link to post Share on other sites