iV - Ghost 50 Posted July 3, 2018 Problem: I have massive fps drops (10-20) after joining a running mission on our server. But using the virtual arsenal fix our problems and the fps are back at 50-80 FPS. Idea: Now my idea is to use this function who kill the fps killer in the InitPlayerLocal.sqf. Question: But what happend excactly when I open the arsenal? Share this post Link to post Share on other sites
Dedmen 2714 Posted July 6, 2018 I barely understand anything you are trying to say. If you want to get rid of your fps problem you probably first should find out what's causing it. If it's a script causing it then my script profiler (look in my signature) will probably tell you. PM me if you need help with that. If it's not a script then you should get the Arma Profiling Build to find out what's causing it. 1 Share this post Link to post Share on other sites
iV - Ghost 50 Posted July 7, 2018 If I have a bit more time I will take a look into your script profiler. Looks great. I hope it's not to great for me and my skill. My problem is that the fps getting down after playing some hours and when I open the virtual inventory the fps getting up to the start value (50-80 fps). I don't know why but I had hoped that someone can telling me what happend in the open inventory function. Feels like something stopped this fps killer. And my idea was to simulate the open inventory in the initPlayerLocal.sqf at JIP to solve the problem for everyone. But finding out why and what it is seems the better way. Share this post Link to post Share on other sites
Dedmen 2714 Posted July 9, 2018 On 7.7.2018 at 9:30 PM, iV - Ghost said: My problem is that the fps getting down after playing some hours That could be the sound bug that was fixed in the most recent performance/profiling build. Did you already try these? 1 1 Share this post Link to post Share on other sites
Nichols 243 Posted July 17, 2018 We had a similar problem for a while in our ALiVE based missions where fps would drop and we could open Arsenal on a player and then close it and fps would jump by 40-50 fps for almost everyone for a while. It was found to be due to a looping script in a loadout function we had for our players who were coming in and out during the long time frames we were playing. We fixed the script and it went away. Share this post Link to post Share on other sites
pierremgi 4889 Posted July 18, 2018 Arsenal is an heavy function managing all your classes of items, weapons, uniforms... With plenty of addons possibilities, the display of icons and the arsenal environment can take a lot of time causing lags. I think that the good usage of this function, for better FPS, is to preload your stuff: [ "Preload" ] call BIS_fnc_arsenal; in init.sqf. This way, this preparation is made during the mission's start, not in game. Share this post Link to post Share on other sites
Dedmen 2714 Posted July 18, 2018 5 hours ago, pierremgi said: think that the good usage of this function, for better FPS, is to preload your stuff Doesn't make any difference. Preload causes a Loading screen and loads the Arsenal contents. Same happens if you open the Arsenal without preload. You get a loading screen once and done. Doesn't change anything about FPS. Share this post Link to post Share on other sites