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johnnyboy

Black Out screen immediately at mission start? [SOLVED]

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Hi guys, I want screen to be black immediately when mission starts so player doesn't see some objects being moved in the init.sqf.  Then screen will "black in"  when all is perfect for player to see.

 

The first statement in my init.sqf is this titleCut with BLACK OUT, but the problem is its not 100% immediate.  Player first sees the world for a half second before black out executes.

titlecut ["... 3 days after taking down the drug lab, Valdez visits the hospital...","BLACK OUT",0];

How do I achieve a true BLACK OUT at start of mission?

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4 minutes ago, johnnyboy said:

BLACK OUT at start of mission

 

 

Hello there johnnyboy !

 

I'm using this mainly in the respawns ,

you can put this in the initPlayerLocal.sqf

cutText ["","BLACK FADED",2];
sleep 1;
[parseText format  
["<t align='center' font='PuristaBold' size='2.8'>""Get ready""</t>" ], 
true, nil,  7, 0.7, 0] spawn BIS_fnc_textTiles; //7, 0.7, 0	//1, 0.7, 0

sleep 2;
cutText ["", "BLACK IN", 1];

 

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57 minutes ago, GEORGE FLOROS GR said:

cutText ["","BLACK FADED",0];

Thanks George!  CutText in the initPlayerLocal.sqf did it for me.  It appears that executes first and faster than init.sqf.

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9 hours ago, HazJ said:

 

I don't know if it's still the case but in Arma 2 if you had any script errors between the start and stop of loading screen, it would sit on the load screen infinitely (in SP).

So don't make errors!

 

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