pSiKO Â Â 124 Posted December 25, 2019 hi folks, Â the Christmas update is out ! Â new markers on Map (SELL / ATM / FUEL) new units / weapons 500 Ammo at Start cosmetic transition screen Code cleanup, only one XML Sign Ad at Chimra localize lot of message (info, tips) Â Have fun ! 2 Share this post Link to post Share on other sites
hernanvenegas   0 Posted January 3, 2020 @pSiKO  I got the mods to work with liberations rx. I just need it to Edit the classnames.extenstion and add the info to it. I will moving from a multiplayer ingame server to a dedicase serve on the same computer using TADST. hopefully to increase game performance. Were can I find the Save game file so that I don’t lose the progress that I have made ? Share this post Link to post Share on other sites
pSiKO   124 Posted January 4, 2020 On 1/3/2020 at 8:38 AM, hernanvenegas said: @pSiKO Were can I find the Save game file so that I don’t lose the progress that I have made ?   Hi, you can find the save game here :  Windows : C:\Users\<%USERNAME%>\Documents\Arma 3 - Other Profiles\server\server.vars.Arma3Profile  Linux: /home/<%USERNAME%>/.local/share/Arma 3 - Other Profiles/Player/Player.vars.Arma3Profile  Copy and rename to fit the dedicated settings. the important part is <Profile name> + ".vars.Arma3Profile"  1 Share this post Link to post Share on other sites
hernanvenegas   0 Posted January 10, 2020 @pSiKO The game has been working great. specially after running a dedicated server and a getting a better monitor. I play with one of my friends only. is any way to disable the  Vehicles Lock so that I don't have to do it every time for him or for my self? Share this post Link to post Share on other sites
pSiKO Â Â 124 Posted January 13, 2020 hi hernanvenegas, Â I made an optimization on the client code, to make it faster in fact, there is no "easy" way to deactivate "vehicle lock" because it is used everywhere in the code. I can plan to add an option in the settings to "deactivate" (always ok) the locking system, I will post here when it's done Cheers btw: if your friend joins your group (in workforce management), he has the same right as you. btw2: when the vehicle is locked, you can "abandon" it, there is no more lock (survive to server restart) Share this post Link to post Share on other sites
pSiKO Â Â 124 Posted January 28, 2020 Hi soldiers !! Â A new update is out, Â - auto start side mission - enemies boats - progressive penalty - passive income - A dog, to help you ! - Recall medic (to change the medic) - many bugfix (fire , etc) Â please enjoy ! Share this post Link to post Share on other sites
ushiri@gmail.com   0 Posted January 30, 2020 Well meet pSIKO 😄 Me and my friend Goblino has recently started to play at your server, its fantastic and we are so happy to be a part of it. We really love that you need to earn your score and that youget punished for both teamkills and civilians. It add so much to the tension with not just pulling the trigger without thinking 🙂  I dont know if it works in someway but we tried to use our insignia patch on your server but it does not seem to work and we dont know why. We started to think about this when we saw the absolutely horribly cute and immersion killing Hello kitty tank hehe.  Regardless its very enjoyable and thanks for doing such an awesome job with this mod/server  https://units.arma3.com/unit/carrottribe  Cheers and Carrots! USHiRi  Share this post Link to post Share on other sites
theedge_jinx   1 Posted January 30, 2020 On 1/28/2020 at 1:03 PM, pSiKO said: Hi soldiers !!  A new update is out,  - auto start side mission - enemies boats - progressive penalty - passive income - A dog, to help you ! - Recall medic (to change the medic) - many bugfix (fire , etc)  please enjoy ! Excellent! Thanks pSiKO!  EDIT: It's not updated on workshop yet. How do I replace the workshop items? Rename the pbo's from github to "mission.pbo" and place them e.g. in the "steamMPMission\Liberation%20RX%20-%20Malden.malden" folder?  EDIT2: I unsubbed the steam workshop items and installed manually as per intructions on github. However upon starting a server, I see no option for passive income in mission parameters. How do I set this up? 🙂 Share this post Link to post Share on other sites
poopoooadsf   0 Posted January 31, 2020 Hi you have an excellent mission but Why no atms or fuel points on tanoa? how would I go about adding them? Share this post Link to post Share on other sites
pSiKO   124 Posted February 1, 2020 Hi folks !!  a big fix update is out, plus Steam update.  special focus on error messages, cleanup and small thing to fix.  - new AI dog system - new medic give up system - progressive penalty (5,10,20) - random Ammo reward for all players when a point is captured - new build engine (to defined rank needed for an item ) - hide tent respawn marker near FOB  Try the dog ! Share this post Link to post Share on other sites
pSiKO   124 Posted February 1, 2020 On 1/30/2020 at 5:35 PM, ushiri@gmail.com said: Well meet pSIKO 😄 Me and my friend Goblino has recently started to play at your server, its fantastic and we are so happy to be a part of it. We really love that you need to earn your score and that youget punished for both teamkills and civilians. It add so much to the tension with not just pulling the trigger without thinking 🙂  I dont know if it works in someway but we tried to use our insignia patch on your server but it does not seem to work and we dont know why. We started to think about this when we saw the absolutely horribly cute and immersion killing Hello kitty tank hehe.  Regardless its very enjoyable and thanks for doing such an awesome job with this mod/server  https://units.arma3.com/unit/carrottribe   Cheers and Carrots! USHiRi   Hi the Carrots !  I'm very glad you like the game! there is much to discover, for example, build a tent, pack it as a backpack and equip it, then Halo jump with your AI, once landed, unpack the tent to have a respawn point! about the badge, it should work on this server. I host my xml and my paa myself, but I should work with yours. make sure you define the correct information (in ArmA, modify the user profile -> Unit -> (change) -> XML squad) put your xml URL here it may be a server problem (config, net), we can discuss it. I need to speak with our Hello kitty! Long live Carrots !! Share this post Link to post Share on other sites
pSiKO   124 Posted February 1, 2020 On 1/30/2020 at 8:28 PM, theedge_jinx said: Excellent! Thanks pSiKO!  EDIT: It's not updated on workshop yet. How do I replace the workshop items? Rename the pbo's from github to "mission.pbo" and place them e.g. in the "steamMPMission\Liberation%20RX%20-%20Malden.malden" folder?  EDIT2: I unsubbed the steam workshop items and installed manually as per intructions on github. However upon starting a server, I see no option for passive income in mission parameters. How do I set this up? 🙂 Hi,  the steam update is a pain ! I only do it for 'stable' version.  to get the latest version, use the git hub repo in front page, and follow https://github.com/tbox1911/Liberation-RX#installation  I plan to update Steam version this week  Work as follow, when enabled: Ammo box don't spawn in captured Military bases, but instead an equivalent amount of Ammo is send to all connected players.  Share this post Link to post Share on other sites
pSiKO Â Â 124 Posted February 1, 2020 14 hours ago, poopoooadsf said: Hi you have an excellent mission but Why no atms or fuel points on tanoa? how would I go about adding them? Â Hi, you are right, they are also missing for Livonia, Takistan. because I need two things for it to work: - a 'className' object to which I can refer. (as in https://community.bistudio.com/wiki/Arma_3_CfgVehicles_Structures) or - a static position for these points. look at the file "fixed_position.sqf". I will be more than grateful if you have time to update these files! btw, find a snipet here to save the position of the object in the report file. Â Â //executed in console, result in RPT file. private _pos = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"); private _name = "atm_"; { if (_x distance2D lhd > 1000) then { if (str _x find _name > 0) then { diag_log (getPos _x); }; }; } foreach nearestObjects [_pos, [], worldSize / 2]; Â Â Share this post Link to post Share on other sites
pSiKO   124 Posted February 1, 2020 On 1/30/2020 at 8:28 PM, theedge_jinx said: Excellent! Thanks pSiKO!  EDIT: It's not updated on workshop yet. How do I replace the workshop items? Rename the pbo's from github to "mission.pbo" and place them e.g. in the "steamMPMission\Liberation%20RX%20-%20Malden.malden" folder?  EDIT2: I unsubbed the steam workshop items and installed manually as per intructions on github. However upon starting a server, I see no option for passive income in mission parameters. How do I set this up? 🙂  Oops! my bad ! i forgot to enable the mission parameters action. it's fixed now, please update from ghithub.  you tell me Good game ! Share this post Link to post Share on other sites
pSiKO   124 Posted February 3, 2020 Hi,  I dig a bit about the insignia tag in A3 - MP.  there is (at least) 3 way to display an image as a clan/tag in A3   - You host yourself the .PAA image and the XML file somewhere on the Internet, and you specify the XML's url in the User Profile. (read this: https://community.bistudio.com/wiki/squad.xml)  - Arma Units https://units.arma3.com (only work with windows server)  - Arma Squad https://armasquads.com (work for linux and windows server)   I will not be able to make Arma units works with my linux server. only Arma Squad and self hosting works.  So I recommended you to use Arma Squad for Insignia hosting.  I hope it helps !  1 Share this post Link to post Share on other sites
poopoooadsf   0 Posted February 3, 2020 Hi pSiko I have added the atms on Tanoa if you wish I can send you a copy of what I did How would I now add sell points since there is so few of them? Share this post Link to post Share on other sites
pSiKO   124 Posted February 4, 2020 16 hours ago, poopoooadsf said: Hi pSiko I have added the atms on Tanoa if you wish I can send you a copy of what I did How would I now add sell points since there is so few of them?  Hi, that's a super good news !! yes, please send me the file (I will update the github repo) abut the sell points, idk we can use another building to do the work, but which one ?! I let you choose 🙂 nothing critical here, if we are not satisfied with tone building we can easily change. Thanks again buddy!    Share this post Link to post Share on other sites
Komaros   10 Posted February 8, 2020 Hi pSIKO great work with Liberation RX!  please tell, me how can i make extended map content working to see enemy on map?  Currently when player or his squadmates detect something, there is nothing visible on map, difficulty option in eden doesnt work too Share this post Link to post Share on other sites
poopoooadsf   0 Posted February 9, 2020 how would I change the spawn loadout? Share this post Link to post Share on other sites
poopoooadsf   0 Posted February 9, 2020 also how would you like me to send you the file?  Share this post Link to post Share on other sites
pSiKO   124 Posted February 10, 2020 19 hours ago, poopoooadsf said: also how would you like me to send you the file?  Hi, you can send me the file at: admin@liberation-rx.fr or with the mail system of this forums  big thanks Share this post Link to post Share on other sites
pSiKO Â Â 124 Posted February 10, 2020 19 hours ago, poopoooadsf said: how would I change the spawn loadout? Â When you select a loadout, you have a button to make it the Default (respawn) loadout. Â Share this post Link to post Share on other sites
pSiKO   124 Posted February 10, 2020 On 2/8/2020 at 3:13 AM, Komaros said: Hi pSIKO great work with Liberation RX!  please tell, me how can i make extended map content working to see enemy on map?  Currently when player or his squadmates detect something, there is nothing visible on map, difficulty option in eden doesnt work too  hi man,  you mean the little red dot ? yes I remove them because idk, they ruins immersion (player just follow red dot !) play a bit like this and you'll train your eyes to "see" enemies  there is actually no way to change this settings, you have to edit code and rebuild mission.  I can plan to add a parameters to select this option, but it's not in my top priority list !!   Share this post Link to post Share on other sites
Komaros   10 Posted February 10, 2020 hehe yes i know im noob 😄 i like red dots 😄 Beside that red dot i miss only helitaxi 😛  I am trying to implement Helicopter Taxi Script by Jigsor but it doesnt work on your version... maybe you could add paid (ammo) option to call npc controlled helicopter to pick up player and his squad and unload in targetted by player destination ? In script which i used to use, it was spawning randomly, going to player marked "pick location", and after player on board to moved to "drop location" and despawn.  Share this post Link to post Share on other sites
Komaros   10 Posted February 10, 2020 AIR DROP - i forgot to ask, where i can customize this? change prices or drop options ? Share this post Link to post Share on other sites