Gabriel Alejandro Panvini 0 Posted May 28, 2019 Hi, how do I command a captured enemy and use ace3?, Thanks. Share this post Link to post Share on other sites
pSiKO 124 Posted May 28, 2019 Hi the captured unit should join your group when you capture them after which they are like the other units and obey the same orders. this mission is compatible with ACE, but some functions are disabled visit the ACE website for more information Share this post Link to post Share on other sites
pSiKO 124 Posted June 20, 2019 Hi folks, new update released !! - Enemy Equipment Updated (new weapons, etc..) - R3F Clean-up - No radio message when wounded - New Auto Eject System (parachute in aircraft, eject the crew if the vehicle is heavily damaged before it blow) - Update Group Lock System (your group is locked by default, you must open it to allow other players to join) - Better AI medic (is it possible ! 😉) - 2 new key shortcut (CustomUserAction) * Weapon to the back * Always Run (auto stop, any key to stop but freelook, smooth animation) ... and lots of bug fix 🙂 and as always your comments are welcome Have Fun ! 1 Share this post Link to post Share on other sites
lovethebomb 0 Posted July 1, 2019 Hey pSiKO, I've just started playing Liberation again with a small group of friends 2 weeks ago. If we update the .pbo, do we loose our current progression? I can see that you're still pushing fixes to the repo, should we wait for a new hotfix release? Share this post Link to post Share on other sites
pSiKO 124 Posted July 2, 2019 Hi lovethebomb, You don't have to wait for hotfix release, you can use the latest version on the repo, savegame is compatible with old version. samegame is different for each island, (so you can switch between island without loosing your progress) note : I add an option to drag wounded AI good game ! Share this post Link to post Share on other sites
pSiKO 124 Posted August 11, 2019 Hi folks, a new update was released !! - Enoch Map !! (still in beta version) - Call Air supremacy in Airdrop menu - a new side mission "Meet the Resistance" with extra bonus - a new menu to Send Ammo between players, work in FOB or near ATM - you can speak with civilian to get info - rewrite of action manager (action order, no popup) - rewrite of sides missions controller (no duplicate) - better weather management. - lots of bug fix 🙂 and as always your comments are welcome Have Fun ! 2 Share this post Link to post Share on other sites
a-e1983 1 Posted September 12, 2019 hello i changed server setting but stamina doesn't work on tanoa map and something is on my nerve every time i get shot and dropped all ai get out from vehicles and i solved backpack problem if ai drop backpack and take it again you can use that backpack also i have a question when new side mission - "Meet the Resistance"- happen tank you for such a great mission and you knew that assault pack can used for deploying weapons and if you find good position it solve sight elevation and angle 😄 Share this post Link to post Share on other sites
damsous 329 Posted September 12, 2019 3 hours ago, a-e1983 said: and something is on my nerve every time i get shot and dropped all ai get out from vehicles Yeah its normal because in this mission the IA love the squadleader so they all running to save your life 😉 Share this post Link to post Share on other sites
a-e1983 1 Posted September 13, 2019 13 hours ago, damsous said: Yeah its normal because in this mission the IA love the squadleader so they all running to save your life 😉 but ill be very grateful if they come on that armored vehicle with high cal cannon and mounted machine gun 😄 Share this post Link to post Share on other sites
pSiKO 124 Posted September 17, 2019 On 9/12/2019 at 10:11 PM, a-e1983 said: hello Hello e1983, On 9/12/2019 at 10:11 PM, a-e1983 said: i changed server setting but stamina doesn't work on tanoa map I'll take a look on this, should not happen because Stamina is not Island related. On 9/12/2019 at 10:11 PM, a-e1983 said: and something is on my nerve every time i get shot and dropped all ai get out from vehicles If your units are far away (250 m) they should not get out from vehicles, but you knows, Arma...., once you are injured, the AI take leadership and I have very few option to control them ! On 9/12/2019 at 10:11 PM, a-e1983 said: and i solved backpack problem if ai drop backpack and take it again you can use that backpack please could you give me more details On 9/12/2019 at 10:11 PM, a-e1983 said: also i have a question when new side mission - "Meet the Resistance"- happen In this mission you have to talk soldiers to find the Resistance leader, then protect them during the air assault. On 9/12/2019 at 10:11 PM, a-e1983 said: tank you for such a great mission your'e welcome ! On 9/12/2019 at 10:11 PM, a-e1983 said: and you knew that assault pack can used for deploying weapons and if you find good position it solve sight elevation and angle 😄 no, also can you give me more details on this . btw , I'll add some new options : - side mission FOB hunting, cleaned when finish - new veh paint menu - civilian veh explosion bug - customize earplug key in UserAction (like always run and weapon in the back) - Refuel Item and Menu , you can buy a fuel canister (in FOB or in Gas Station) - Polishing UI, add sound , add messages, fix some bugs Have fun ! and thanks a lots for your support Share this post Link to post Share on other sites
a-e1983 1 Posted September 19, 2019 hello and thanks very much On 9/17/2019 at 12:07 PM, pSiKO said: If your units are far away (250 m) they should not get out from vehicles, but you knows, Arma...., once you are injured, the AI take leadership and I have very few option to control them ! may i and in which file i can change that distance " (250 m) "? is there any easy way to change the auto action too action command and you could command and use map when you down and AI do the action with out changing side? i will love it very much Share this post Link to post Share on other sites
a-e1983 1 Posted September 19, 2019 On 9/17/2019 at 12:07 PM, pSiKO said: Quote and you knew that assault pack can used for deploying weapons and if you find good position it solve sight elevation and angle 😄 no, also can you give me more details on this . i mean in this game you can use some packs as object to deploy your gun on it with or without bipod it fixes weapon angle on uneven surface https://drive.google.com/file/d/1PRKj09PIu0QXv-jbIuSvOJcrs-ydx-si/view?usp=sharing https://drive.google.com/file/d/1hdFNqHvluB75BKkcR2CfjR9au-ETxWet/view?usp=sharing https://drive.google.com/file/d/1mbSPXI919gil5ozA26EQsEvFWc0zNJrN/view?usp=sharing https://drive.google.com/file/d/1R6NAnLmRXgSh7ppGfDhHkCVDA7iLBQMG/view?usp=sharing 1 Share this post Link to post Share on other sites
a-e1983 1 Posted September 23, 2019 hello and thanks very much i have 2 questions please answer how can i change min adjustable view distance, now it is 1000 m and how can i change the distance that ais will disembark after player get shot please😭 Share this post Link to post Share on other sites
pSiKO 124 Posted September 23, 2019 3 minutes ago, a-e1983 said: hello and thanks very much i have 2 questions please answer how i can change min view distance now it is 1000 m and how i can change the distance that ais will disembark after player get shot please😭 Hi, You can change the view distance in the "Extended Options" menu (at bottom) you can change the distance that AIs will disembark in file ./addons/FAR_revive/FAR_revive_funcs.sqf in the well named section (//Try to fix AI) line 131 if (round (_x distance2D player) < 200 && (_role select 0) != "Turret") then { thanks a lot for the assault pack tips , very few peoples knows this tricks ! best regards Share this post Link to post Share on other sites
a-e1983 1 Posted September 23, 2019 3 minutes ago, pSiKO said: You can change the view distance in the "Extended Options" menu (at bottom) thanks very much but its min is 1000 m i want it to be 800 or lower and you can try to add boat and svd to airdrop menu it is useful i have unblock ammoboxs on side missions and just snatching boxes in under water mission 😃 Share this post Link to post Share on other sites
pSiKO 124 Posted September 23, 2019 2 hours ago, a-e1983 said: thanks very much but its min is 1000 m i want it to be 800 or lower I'll take a look to the code to change this vlaue. Quote and you can try to add boat and svd to airdrop menu it is useful good idea, I'll add it asap 🙂 1 Share this post Link to post Share on other sites
pSiKO 124 Posted September 23, 2019 btw, I'll add - side mission stats (enemies remaining) - new loadout/item price calculation - eject crew menu (AI/player) - add drone (UAV, UGV) 1 Share this post Link to post Share on other sites
a-e1983 1 Posted September 28, 2019 Helo and thanks Tanoa map has a problem Abandoned base marker and code And when new update will be released And just mission.* File is different in each map Am i wrong? Share this post Link to post Share on other sites
pSiKO 124 Posted September 30, 2019 On 9/28/2019 at 5:59 PM, a-e1983 said: Tanoa map has a problem Abandoned base marker and code I'll take a look on tanoa (stamina, etc) abandoned marker is intented On 9/28/2019 at 5:59 PM, a-e1983 said: And when new update will be released i'll push update on github frequently, check it On 9/28/2019 at 5:59 PM, a-e1983 said: And just mission.* File is different in each map Am i wrong? yes, that right 1 Share this post Link to post Share on other sites
pSiKO 124 Posted October 9, 2019 Hi guys, new update is out ! - some opfor vehicle can be recycled - min adjustable view distance is now 500m - add airdrop Boats Menu - side mission stats (show enemies remaining) - new loadout/item price calculation - eject crew menu (AI/player) - add drone (UAV, UGV) - prisoners cannot rearm /equip weapons and drive /use gun of vehicle Have Fun 1 Share this post Link to post Share on other sites
pSiKO 124 Posted October 27, 2019 Hi, A small update is out, on menu - stop autorun in dialog - kill prisoners penality - fix cleanup veh. - fix IA auto join - fix underwater action - balance price/ammo - eject civilian from veh - add independant truck - add notice for new player various cosmetic fix. bon appetit ! Share this post Link to post Share on other sites
pSiKO 124 Posted December 2, 2019 LRX, Christmas update is out ! - Enoch map finished - auto unflip static weapon (Titan/HMG/etc) - unlock AI, now work with group selection - You can sell weapon in vehicle's cargo in Garage - More choice in send Ammo - New map markers (ATM, FUEL, SELL) - Ejecting civilian penality (+waypoint) - Add Tips on death screen - ++ cosmetic and fix I wish you the best ! Share this post Link to post Share on other sites
pSiKO 124 Posted December 2, 2019 btw, I have a trouble with sounds. I want to play the 'refuel' sound when I use jerrycan canister. so I pick playSound "refuel"; but all theses sounds (rearm, repair refuel) do the same sound (clic-clac !) I browse all sound in editor, thanks to but I can't find the right sound ! anyone can help me with that, maybe I just miss the right sound name ? Thanks Share this post Link to post Share on other sites
hernanvenegas 0 Posted December 7, 2019 @pSiko- hi - great work on liberation rx. finaly I can have fun on arma 3. im new to the game in general. but I will like to use some mods on liberation rx tenoa map. mods like CUP Vehicles, RHSUSAF, FFAA mod but I don't see them on the ingame build list. any way that I can add those mods to the build list? Share this post Link to post Share on other sites
pSiKO 124 Posted December 16, 2019 On 12/7/2019 at 10:05 PM, hernanvenegas said: @pSiko- hi - great work on liberation rx. finaly I can have fun on arma 3. im new to the game in general. but I will like to use some mods on liberation rx tenoa map. mods like CUP Vehicles, RHSUSAF, FFAA mod but I don't see them on the ingame build list. any way that I can add those mods to the build list? Hi, I'm very glad the mission pleased you ! Actually the builds list/units is static, not dynamic but there is no reason it don't work with mod like you said, I made experimental version on Takistan, Chenarus (CUP) and it works fine. I'll try to keep all customisation in : \core.liberation\scripts\shared\classnames.sqf for almost all objects. (vehicle, items, etc) and in: \core.liberation\scripts\loadouts\init_loadouts.sqf for unit template feel free to modify these files to change the units/vehicle/object you can build in the game. Have fun ! Share this post Link to post Share on other sites