lawman_actual 24 Posted June 2, 2018 Hey I'm trying to add some additional damage simulation to tanks and was trying to figure out how to disrupt sensors and displays. DISPLAYS: I've found the render targets for the example vehicle; "commander_display" and "driver_display", but I can't quite figure out how to modify them. I don't know how to refer to that render target for that vehicle when using a command like setPipEffect. SENSORS: So some vehicles have incoming missile warnings and such. Is there a way to disable these? I'm thinking I might also be able to disable data link send/receive. Are there any other sensors or electronics I may be able to disrupt? Cheers Share this post Link to post Share on other sites
lawman_actual 24 Posted June 8, 2018 Cool. Thanks guys Share this post Link to post Share on other sites
HazJ 1289 Posted June 8, 2018 Glad you got it figured out. @Larrow @Grumpy Old Man Assistance please. 1 Share this post Link to post Share on other sites
lawman_actual 24 Posted June 8, 2018 5 minutes ago, HazJ said: Glad you got it figured out. @Larrow @Grumpy Old Man Assistance please. Yeah....totally got this covered ;) But I just need to...uh...have my solutions peer reviewed? Appreciate bringing your contacts in though :D 1 Share this post Link to post Share on other sites
HazJ 1289 Posted June 10, 2018 As there are no replies as of yet. I'll try to help but I don't really know what you are trying to do... Can you provide some more info and maybe a screenshot? You can disable vehicle sensors using this command, never used it myself. https://community.bistudio.com/wiki/enableVehicleSensor Use the following command to return all sensor types. https://community.bistudio.com/wiki/listVehicleSensors There are a lot of other vehicle related command for sensor/radar too. https://community.bistudio.com/wiki/setVehicleRadar https://community.bistudio.com/wiki/vehicleReportRemoteTargets etc etc I recommend you bookmark at least this page if you haven't already: https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3 Share this post Link to post Share on other sites
lawman_actual 24 Posted June 14, 2018 On 6/10/2018 at 6:40 AM, HazJ said: As there are no replies as of yet. I'll try to help but I don't really know what you are trying to do... Can you provide some more info and maybe a screenshot? You can disable vehicle sensors using this command, never used it myself. https://community.bistudio.com/wiki/enableVehicleSensor Use the following command to return all sensor types. https://community.bistudio.com/wiki/listVehicleSensors There are a lot of other vehicle related command for sensor/radar too. https://community.bistudio.com/wiki/setVehicleRadar https://community.bistudio.com/wiki/vehicleReportRemoteTargets etc etc I recommend you bookmark at least this page if you haven't already: https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3 Ah, perfect - that's more than likely solved the sensor side of things. Suppose I should have guessed there would be a command for it somewhere, just forgot that Ctrl + F was a thing... With respect to the displays, I wish to be able to simulate damage to electronics by disabling or otherwise obscuring internal displays. For example; there are monitors inside the tanks that displays the rev counter, info about fuel, component damage, rear facing camera etc. This would be similar to instrument damage that exists for helicopters and jets. Since the Tanks DLC launch, most these displays are 'live', in that they respond to changes in revs/hull damage/ or are PIP. So I'm guessing it's perfectly possible to interrupt them somehow? I just haven't found out which commands would be used to do this yet. As I mentioned in my original post, I found the 'render targets' field of the configs, but haven't yet worked out how to use that information to alter what is displayed to them. Cheers again, Law Share this post Link to post Share on other sites