AndyB1580 0 Posted May 23, 2018 Many Steam single-player scenarios such as DRO include randomization features which have started inserting Rules DLC "Village People" costumes, ambulances, tour vans and DLC tanks into missions and prompting me to purchase them. I'm not asking how to use them for free. I just want that content gone because it often ruins the flavor of the mission. The SP randomization outfits the AI as Village People and uses the DLC without me having a choice. In contrast, I don't get RHS weapons unless I intentionally load an RHS Mod. Why can't Rules and Tanks DLC be the same and leave me alone? Share this post Link to post Share on other sites
Harzach 2518 Posted May 23, 2018 You can't disable DLC. Scripts that pull dynamically from the config can be super handy, but without any filtering you may (more likely, will) see unwanted results. This one's on the mission maker, unfortunately. A blacklist would not be too difficult to implement, but they must be willing to do so. Share this post Link to post Share on other sites
AndyB1580 0 Posted May 24, 2018 15 hours ago, Harzach said: You can't disable DLC. Scripts that pull dynamically from the config can be super handy, but without any filtering you may (more likely, will) see unwanted results. This one's on the mission maker, unfortunately. A blacklist would not be too difficult to implement, but they must be willing to do so. Thanks for the reply. Unfortunately this seems to be an issue with MANY missions and mission makers - the entire RCO series, for example. Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted May 24, 2018 Your questions should be best directed to the author/s of the mission/s that your playing, they can best help and give you some options on a workaround possibly. Thing with DLC's is if you dont own one or them, is if you use them you will get that prompt to buy, its try before you buy. If a mission has the option to not have randomization then check that. Overall just buy the DLC's their worth it and your supporting BIS! Share this post Link to post Share on other sites
AndyB1580 0 Posted May 24, 2018 27 minutes ago, Gunter Severloh said: 27 minutes ago, Gunter Severloh said: 27 minutes ago, Gunter Severloh said: Overall just buy the DLC's their worth it and your supporting BIS! Thanks Gunter. I own Marksman DLC and Apex DLC and they are great. But I have absolutely no interest in the Village People DLC (AKA Rules) or Tanks DLC. I only play infantry and I don't want that junk. If the idea is try it before you buy it, it seems there should be an option to say no and opt out. Actually, I might buy them if they included an option to disable them and make them go away. LOL They are a huge annoyance in dynamic SP missions. It seems like they should have tested and realized that the way they added those DLCs breaks so much content. Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 24, 2018 I don't see how they break content. Quote But I have absolutely no interest in the Village People DLC (AKA Rules) Yeah, i should have stop reading your stuff after that. Pathetic. BTW there isn't any DLC called "rules", only Laws of war. Share this post Link to post Share on other sites
AndyB1580 0 Posted May 24, 2018 2 hours ago, ProfTournesol said: ITW there isn't any DLC called "rules", only Laws of war. That's it. Y-M-C-A.... They break content, for example, by causing an assigned task such as "Steal vehicle" to be attached to a DLC tour van instead of a military vehicle. Then 45 minutes into the mission, if you don't buy the DLC then you cannot enter the vehicle to steal it. Also it seems kind of silly to be trying to steal a commercial touring bus from a military installation. Share this post Link to post Share on other sites
Harzach 2518 Posted May 24, 2018 Again, the DLCs aren't "breaking content." This is a matter of dynamic code pulling from configs without filters or blacklists. The failure is with the mission creators. 2 Share this post Link to post Share on other sites
AndyB1580 0 Posted May 25, 2018 Great. Can't wait for the next DLC. Share this post Link to post Share on other sites
Harzach 2518 Posted May 25, 2018 Instead of manufacturing drama, perhaps you should ask the mission creators to fix their code. 2 Share this post Link to post Share on other sites
pierremgi 4906 Posted June 8, 2018 it's easy to make a filter (on creator side). Example: MGI_Vehicles = ("getText (_x >> 'editorSubcategory') == 'EdSubcat_Cars' && getText (_x >> 'DLC') != 'Kart' && getNumber (_x >> 'scope') >=2" configClasses (configfile >> "CfgVehicles")) apply {configName _x}; No kart here. 1 Share this post Link to post Share on other sites
kagenekosama 4 Posted June 11, 2018 By the way now that this thread ask a question i had, if i put vehicles from laws of war, and buildings from tanoa in another free map. will people without apex able to play it? Share this post Link to post Share on other sites
pierremgi 4906 Posted June 11, 2018 1 hour ago, kagenekosama said: By the way now that this thread ask a question i had, if i put vehicles from laws of war, and buildings from tanoa in another free map. will people without apex able to play it? Yep, as far as you don't ask them to jump inside these vehicles as driver. Everyone can see the vehicles but only DLC owners can use them. Share this post Link to post Share on other sites
Harzach 2518 Posted June 11, 2018 1 hour ago, pierremgi said: Yep, as far as you don't ask them to jump inside these vehicles as driver. Everyone can see the vehicles but only DLC owners can use them. And even then, I think there's a workaround with moveInDriver or somesuch. Share this post Link to post Share on other sites