Hvymtal 1251 Posted April 26, 2018 With the release of Tanks dlc, I thought I'd give a go at writing a no-nonsense guide that tells you what you need to know about the various weapons in the launcher slot without getting bogged down in unnecessary details, config numbers that have zero context, or teaching you every little trick for you. So, here goes. Beautiful, I know Google Docs Version https://docs.google.com/document/d/1oGznRhgYVCrSSCgKP8ZcB-Q9aQCMJVo94tmPjEvml_o/edit?usp=sharing Edit: Now as a Steam Guide if you prefer!https://steamcommunity.com/sharedfiles/filedetails/?id=1604800527 For any Bohemia employees that may be reading: the biggest take away is that the PCML is so inconsistent as to be nearly unusable. The flight profile is hilariously bad (I often hit the freaking ground at longer ranges in direct mode), and direct mode has literally no advantages compared to overflight, though granted overflight is how it is supposed to be used Please, please, please try to find a way to make the PCML more consistent and closer to its real-world counterpart. It is a lot more frustrating to use then it ever should be. If I were rebalancing it, here's what I'd do: -Alter vehicle "boxes" so as to be more friendly to AT launchers, the PCML in particular. This has a fair amount to do with the PCML's problems -Alter the permitted detonation proximity; sim speed appears to affect where the missile hits to an unreasonable degree -Improve the EFP submunition's penetration and normalization -Remove missile launch warning, or delay it (Alternatively, make it resistant to countermeasures) -Alter the flight profile to remove possibility of the missile impacting the ground, and to improve the consistency of direct attack mode (currently it strikes too low to do significant damage) Also, while the Titan AP has a good damage radius, damage is not sufficient to be viable. Recommend increasing damage a bit For those interested, a link to a similar investigation I did on Rifle Optics 7 6 Share this post Link to post Share on other sites
Rich_R 1087 Posted April 26, 2018 Looks great! Thanks for the hard work. 1 1 Share this post Link to post Share on other sites
Hvymtal 1251 Posted April 26, 2018 I try, I guess. If there's only time to read one part, do the PCML first. Hopefully what I wrote down there will reduce some of the frustrations of using it. It has a deceptively high skill floor. Share this post Link to post Share on other sites
oukej 2911 Posted April 26, 2018 Nice! Thank you. We'll try to address the issues together with fixes on the receiving - armor - side. These notes will be helpful! The downside of that could be that you may need to update your guide later on ;) But still, thanks a lot! 6 1 Share this post Link to post Share on other sites
Hvymtal 1251 Posted April 27, 2018 Hey, if the PCML turns into the highly-capable weapon system it is in real life, I'd be more than happy to update the guide. I really, really, really want to love it, but it's kind of like the BL-10 gun that the ISU152 used to get and the Object 704 does get in World of Tanks; it isn't called the "Trollcannon" because it trolls only the enemy... Share this post Link to post Share on other sites
Hvymtal 1251 Posted December 28, 2018 Updated: Added steam guide version to front page, minor polish 1 Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted December 29, 2018 Anyone still remembers the good old times where you could reliably hit a target with the RPG-7 from 1400 meters? Share this post Link to post Share on other sites