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greenpeacekiller

Disable EndMission when out of Tickets

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@Mr Elusive now that I deleted the piece of code that was "resetting" the Respawn Timer onPlayerKilled.sqf, the issue with the Respawn Tickets and the disabling of the respawn was solved (this was the issue). I have to try the "End mission" Respawn Template whan I go back home and I will let you know. I will also check everything on Dedicated Server Environment and I will let you know... Although I believe that at least the problem with the respawning and the tickets is solved.

 

For your question #1, since I learned the basics of scripting and how description.ext works, I ALWAYS use description.ext! It is really helpful especially since I can just copy the file to another mission file and have everything ready (especially now that I am working on some "game modes frameworks"!

 

For your question #2 (if I remember correctly, since I am not on my PC now), I use the "BASE" (3) Respawn type with "Spectator", Tickets" and "Counter" templates. And I will try/test the "EndMission" one since it is one of the conditions that I want to have for the mission to end. In case this doesn't work I can always script it but, since BI (supposed to) have done this, I will definitely prefer to use it from BI (it will be more optimised for sure)!

 

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