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Ejection seat as an objective

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Hi guys.

 

2 questions:

 

- I can't find the ejection seat as an object. Does it exist as an object?

- How can I make some actions on the seat? Like put it as an objective?

 

Thanks

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For the first question:
 _ejectionItems = [
        "B_Ejection_Seat_Plane_Fighter_01_F",
        "B_Ejection_Seat_Plane_CAS_01_F",
        "O_Ejection_Seat_Plane_CAS_02_F",
        "O_Ejection_Seat_Plane_Fighter_02_F",
        "I_Ejection_Seat_Plane_Fighter_04_F",
        "I_Ejection_Seat_Plane_Fighter_03_F",
        "plane_fighter_01_canopy_f",
        "plane_fighter_02_canopy_f",
        "plane_fighter_03_canopy_f",
        "plane_fighter_04_canopy_f",
        "Plane_CAS_01_Canopy_f",
        "Plane_CAS_02_Canopy_f"
    ];

^Ejection seats & canopies. 

 

For the second item: I'm gonna guess the regular way?  Never tried it myself tho.

  • Like 3

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@Wiki - Use Eject EH and check typeOf with what @stanhope provided above? Or did I misunderstand?

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Thx boys, will try that.

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GetOut EH or equivalent. Whatever hehe. Still triggered by Eject as well though. I got confused with the Eject action. My bad.

@fn_Quiksilver

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